#include "hud.qh"
+#include <client/defs.qh>
+#include <client/miscfunctions.qh>
+#include <client/view.qh>
#include "panel/scoreboard.qh"
#include "hud_config.qh"
#include "../mapvoting.qh"
#include <common/minigames/cl_minigames.qh>
#include <common/t_items.qh>
#include <common/deathtypes/all.qh>
+#include <common/ent_cs.qh>
#include <common/items/_mod.qh>
#include <common/mapinfo.qh>
#include <common/vehicles/all.qh>
+#include <common/vehicles/vehicle/bumblebee.qh>
#include <common/mutators/mutator/waypoints/all.qh>
#include <common/stats.qh>
#include <lib/csqcmodel/cl_player.qh>
-#include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
+#include <lib/csqcmodel/cl_model.qh>
+#include <common/gamemodes/_mod.qh>
/*
float HUD_GetRowCount(int item_count, vector size, float item_aspect)
{
- TC(int, item_count);
+ TC(int, item_count);
float aspect = size_y / size_x;
return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
}
vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
{
- TC(int, item_count);
+ TC(int, item_count);
float columns, rows;
float ratio, best_ratio = 0;
float best_columns = 1, best_rows = 1;
rows = ceil(item_count/columns);
}
- if(vertical)
- return eX * best_rows + eY * best_columns;
- else
- return eX * best_columns + eY * best_rows;
+ return (vertical) ? vec2(best_rows, best_columns) : vec2(best_columns, best_rows);
}
/*
//basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
{
- TC(bool, vertical); TC(int, drawflag);
+ TC(bool, vertical); TC(int, drawflag);
if(!length_ratio || !theAlpha)
return;
if(length_ratio > 1)
void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
{
- TC(int, drawflag);
+ TC(int, drawflag);
if(!theAlpha)
return;
void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp)
{
- TC(bool, vertical); TC(int, icon_right_align);
+ TC(bool, vertical); TC(int, icon_right_align);
vector newPos = '0 0 0', newSize = '0 0 0';
vector picpos, numpos;
void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha)
{
- TC(bool, vertical); TC(int, icon_right_align);
+ TC(bool, vertical); TC(int, icon_right_align);
DrawNumIcon_expanding(myPos, mySize, theTime, icon, vertical, icon_right_align, color, theAlpha, 0);
}
==================
*/
-void CSQC_BUMBLE_GUN_HUD();
-
void HUD_Vehicle()
{
if(autocvar__hud_configure) return;
return true;
}
-entity CSQCModel_server2csqc(int i);
-void calc_followmodel_ofs(entity view);
void Hud_Dynamic_Frame()
{
vector ofs = '0 0 0';
- hud_scale = '1 1 0';
- hud_shift = '0 0 0';
+ hud_scale_current = '1 1 0';
+ hud_shift_current = '0 0 0';
+
if (autocvar_hud_dynamic_follow)
{
entity view = CSQCModel_server2csqc(player_localentnum - 1);
ofs.y = bound(-0.1, ofs.y, 0.1);
ofs.z = bound(-0.1, ofs.z, 0.1);
- hud_shift.x = ofs.y * vid_conwidth;
- hud_shift.y = ofs.z * vid_conheight;
- hud_shift.z = ofs.x;
+ hud_shift_current.x = ofs.y * vid_conwidth;
+ hud_shift_current.y = ofs.z * vid_conheight;
+ hud_shift_current.z = ofs.x;
- hud_scale.x = (1 + hud_shift.z);
- hud_scale.y = hud_scale.x;
+ hud_scale_current.x = (1 + hud_shift_current.z);
+ hud_scale_current.y = hud_scale_current.x;
}
if(autocvar_hud_dynamic_shake > 0)
if(hud_dynamic_shake_factor > 0)
{
- hud_shift.x += hud_dynamic_shake_realofs.x;
- hud_shift.y += hud_dynamic_shake_realofs.y;
+ hud_shift_current.x += hud_dynamic_shake_realofs.x;
+ hud_shift_current.y += hud_dynamic_shake_realofs.y;
}
}
hud_scale_center.x = 0.5 * vid_conwidth;
hud_scale_center.y = 0.5 * vid_conheight;
- hud_scale_current = hud_scale;
- hud_shift_current = hud_shift;
+ HUD_Scale_Disable();
+}
+
+bool cursor_activestate;
+
+bool HUD_WouldShowCursor()
+{
+ if(autocvar__hud_configure)
+ return true;
+ if(hud_panel_radar_mouse)
+ return true;
+ if(mv_active)
+ return true;
+ //entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1)); // TODO: doesn't use regular cursor handling
+ //if(local_player.viewloc && (local_player.viewloc.spawnflags & VIEWLOC_FREEAIM))
+ //return true;
+ if(HUD_Radar_Clickable())
+ return true;
+ if(HUD_MinigameMenu_IsOpened() || active_minigame)
+ return true;
+ if(QuickMenu_IsOpened())
+ return true;
+ return false;
+}
+void HUD_Cursor()
+{
+ if(HUD_WouldShowCursor())
+ {
+ if(!cursor_activestate)
+ {
+ cursor_activestate = true;
+ if(autocvar_hud_cursormode)
+ setcursormode(1);
+ }
+ }
+ else
+ {
+ if(cursor_activestate)
+ {
+ cursor_activestate = false;
+ if(autocvar_hud_cursormode)
+ setcursormode(0);
+ }
+ }
}
void HUD_Main()
HUD_Configure_Frame();
- Hud_Dynamic_Frame();
-
if(scoreboard_fade_alpha == 1)
if(autocvar__menu_alpha == 1)
return;
// Drawing stuff
if (hud_skin_prev != autocvar_hud_skin)
{
- if (hud_skin_path)
- strunzone(hud_skin_path);
- hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
- if (hud_skin_prev)
- strunzone(hud_skin_prev);
- hud_skin_prev = strzone(autocvar_hud_skin);
+ strcpy(hud_skin_path, strcat("gfx/hud/", autocvar_hud_skin));
+ strcpy(hud_skin_prev, autocvar_hud_skin);
}
// draw the dock
LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder");
cvar_set("_hud_panelorder", s);
- if(hud_panelorder_prev)
- strunzone(hud_panelorder_prev);
- hud_panelorder_prev = strzone(s);
+ strcpy(hud_panelorder_prev, s);
//now properly set panel_order
tokenize_console(s);
HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
HUD_Panel_Draw(HUD_PANEL(SCOREBOARD));
+ HUD_Cursor();
+
if (intermission == 2)
HUD_Reset();