#ifndef CLIENT_HUD_H
#define CLIENT_HUD_H
-#include "../common/weapons/all.qh"
+#include <common/weapons/all.qh>
bool HUD_Radar_Clickable();
void HUD_Radar_Mouse();
#define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \
void draw_func(); \
- REGISTER(hud_panels, HUD_PANEL, id, m_id, new(hud_panel)) { \
- make_pure(this); \
+ REGISTER(hud_panels, HUD_PANEL, id, m_id, new_pure(hud_panel)) { \
this.panel_id = this.m_id; \
this.panel_draw = draw_func; \
this.panel_name = #name; \
int weapon_accuracy[Weapons_MAX];
int complain_weapon;
-string complain_weapon_name;
float complain_weapon_type;
float complain_weapon_time;