float HUD_GetRowCount(int item_count, vector size, float item_aspect);
vector HUD_Get_Num_Color (float x, float maxvalue);
void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha);
-void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp);
+void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp);
void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag);
vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect);
REGISTER_HUD_PANEL(MAPVOTE, MapVote_Draw, mapvote, PANEL_CONFIG_NO , PANEL_SHOW_MAPVOTE )
REGISTER_HUD_PANEL(ITEMSTIME, HUD_ItemsTime, itemstime, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(SCOREBOARD, HUD_Scoreboard, scoreboard, PANEL_CONFIG_NO , PANEL_SHOW_ALWAYS )
// always add new panels to the end of list
// Because calling lots of functions in QC apparently cuts fps in half on many machines: