// Notifications (#4)
+void HUD_Notify_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+ HUD_Write_Cvar("hud_panel_notify_flip");
+ HUD_Write_Cvar("hud_panel_notify_fontsize");
+ HUD_Write_Cvar("hud_panel_notify_time");
+ HUD_Write_Cvar("hud_panel_notify_fadetime");
+ HUD_Write_Cvar("hud_panel_notify_icon_aspect");
+}
+
void HUD_Notify_Push(string icon, string attacker, string victim)
{
if (icon == "")
{
attacker = sprintf(_("Player %d"), count + 1);
victim = sprintf(_("Player %d"), count + 2);
- icon = Weapons_from(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
+ icon = REGISTRY_GET(Weapons, min(WEP_FIRST + count * 2, WEP_LAST)).model2;
alpha = bound(0, 1.2 - count / entry_count, 1);
}
else