// Score (#7)
+void HUD_Score_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+ HUD_Write_Cvar("hud_panel_score_rankings");
+}
+
void HUD_Score_Rankings(vector pos, vector mySize, entity me)
{
float score;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_score) return;
- if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
+ if(spectatee_status == -1 && (ISGAMETYPE(RACE) || ISGAMETYPE(CTS))) return;
}
HUD_Panel_LoadCvars();