]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/panel/timer.qc
Merge branch 'master' into Mario/hagar_notfixed
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / timer.qc
index f709b41ec9ba7909f93ab01357a56e7b7fbfc26e..b61f3c4c177ff2b8bafa7d280167dac7b898548d 100644 (file)
@@ -1,3 +1,4 @@
+#include "timer.qh"
 void HUD_Timer()
 {
        if(!autocvar__hud_configure)
@@ -23,13 +24,24 @@ void HUD_Timer()
        string timer;
        float timelimit, elapsedTime, timeleft, minutesLeft;
 
-       timelimit = getstatf(STAT_TIMELIMIT);
+       timelimit = STAT(TIMELIMIT);
 
        timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
        timeleft = ceil(timeleft);
 
        minutesLeft = floor(timeleft / 60);
 
+       float warmup_timeleft = 0;
+       if(warmup_stage)
+       {
+               float warmup_timelimit = STAT(WARMUP_TIMELIMIT);
+               if(warmup_timelimit > 0)
+                       warmup_timeleft = max(0, warmup_timelimit - time);
+               else if(warmup_timelimit == 0)
+                       warmup_timeleft = timeleft;
+               warmup_timeleft = ceil(warmup_timeleft);
+       }
+
        vector timer_color;
        if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
                timer_color = '1 1 1'; //white
@@ -38,16 +50,19 @@ void HUD_Timer()
        else
                timer_color = '1 0 0'; //red
 
-       if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
+       if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
                if (time < STAT(GAMESTARTTIME)) {
                        //while restart is still active, show 00:00
                        timer = seconds_tostring(0);
                } else {
-                       elapsedTime = floor(time - STAT(GAMESTARTTIME)); //127
+                       elapsedTime = floor(time - STAT(GAMESTARTTIME));
                        timer = seconds_tostring(elapsedTime);
                }
        } else {
-               timer = seconds_tostring(timeleft);
+               if(warmup_stage)
+                       timer = seconds_tostring(warmup_timeleft);
+               else
+                       timer = seconds_tostring(timeleft);
        }
 
        drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);