]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/panel/weapons.qc
Merge branch 'Mario/cs_clientcvars' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / weapons.qc
index db25d532a016f938e31a04045ac54e1886f03617..a7c0ade00b473de2f7e49cd3604464f657e1fe59 100644 (file)
@@ -1,5 +1,10 @@
 #include "weapons.qh"
 
+#include <client/autocvars.qh>
+#include <client/defs.qh>
+#include <client/miscfunctions.qh>
+#include <client/view.qh>
+#include <common/wepent.qh>
 
 // Weapons (#0)
 
@@ -373,10 +378,12 @@ void HUD_Weapons()
                switch_speed = frametime * autocvar_hud_panel_weapons_selection_speed;
        vector radius_size = weapon_size * (autocvar_hud_panel_weapons_selection_radius + 1);
 
-       if(switchweapon == WEP_Null)
+       entity wepent = viewmodels[0]; // TODO: unhardcode
+
+       if(wepent.switchweapon == WEP_Null)
                panel_switchweapon = NULL;
        else if(!panel_switchweapon)
-               panel_switchweapon = switchweapon;
+               panel_switchweapon = wepent.switchweapon;
 
        // draw background behind currently selected weapon
        // do it earlier to make sure bg is drawn behind every weapon icons while it's moving
@@ -405,7 +412,7 @@ void HUD_Weapons()
                }
 
                // figure out the drawing position of weapon
-               weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
+               weapon_pos = panel_pos + vec2(column * weapon_size.x, row * weapon_size.y);
 
                // update position of the currently selected weapon
                if(it == panel_switchweapon)