#include "_all.qh"
#include "casings.qh"
+#include "controlpoint.qh"
#include "csqcmodel_hooks.qh"
#include "damage.qh"
#include "effects.qh"
+#include "generator.qh"
#include "gibs.qh"
#include "hook.qh"
#include "hud.qh"
precache_sound("misc/hit.wav");
precache_sound("misc/typehit.wav");
+ generator_precache();
Projectile_Precache();
Hook_Precache();
GibSplash_Precache();
if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
return true;
+ if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
+ return true;
+
if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
return true;
button_zoom = false;
}
}
-
+ HUD_Radar_Hide_Maximized();
//printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
}
case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
case ENT_CLIENT_TURRET: ent_turret(); break;
+ case ENT_CLIENT_GENERATOR: ent_generator(); break;
+ case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;