#include <common/effects/all.qh>
#include <common/effects/all.inc>
#include "hud/_mod.qh"
+#include "commands/cl_cmd.qh"
#include "mapvoting.qh"
-#include "mutators/events.qh"
+#include <client/mutators/_mod.qh>
#include "hud/panel/scoreboard.qh"
#include "hud/panel/quickmenu.qh"
#include "shownames.qh"
+#include "view.qh"
#include <common/t_items.qh>
-#include "wall.qh"
#include "weapons/projectile.qh"
#include <common/deathtypes/all.qh>
#include <common/items/_mod.qh>
#include <common/net_linked.qh>
#include <common/net_notice.qh>
#include <common/scores.qh>
-#include <common/triggers/include.qh>
+#include <common/mapobjects/_mod.qh>
#include <common/vehicles/all.qh>
#include <lib/csqcmodel/cl_model.qh>
#include <lib/csqcmodel/interpolate.qh>
// CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
// Useful for precaching things
-void ConsoleCommand_macro_init();
void CSQC_Init()
{
prvm_language = strzone(cvar_string("prvm_language"));
}
.float has_team;
-float SetTeam(entity o, int Team)
+bool SetTeam(entity o, int Team)
{
- TC(int, Team);
+ TC(int, Team);
devassert_once(Team);
entity tm;
if(teamplay)
this.nextthink = time + 0.2;
}
-void TrueAim_Init();
void PostInit()
{
entity playerchecker = new_pure(playerchecker);
// --------------------------------------------------------------------------
// BEGIN OPTIONAL CSQC FUNCTIONS
-void Ent_Remove(entity this);
-
void Ent_RemovePlayerScore(entity this)
{
if(this.owner) {
race_laptime = 0;
race_checkpointtime = 0;
hud_dynamic_shake_factor = -1;
+ spectatee_status_changed_time = time;
}
if (autocvar_hud_panel_healtharmor_progressbar_gfx)
{
{
for(j = 0; j < maxclients; ++j)
if(playerslots[j])
- playerslots[j].ready = 1;
+ playerslots[j].ready = true;
for(i = 1; i <= maxclients; i += 8)
{
f = ReadByte();
for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
if (!(f & b))
if(playerslots[j])
- playerslots[j].ready = 0;
+ playerslots[j].ready = false;
}
}
if (sf & 1) {
for (int j = 0; j < maxclients; ++j) {
if (playerslots[j]) {
- playerslots[j].eliminated = 1;
+ playerslots[j].eliminated = true;
}
}
for (int i = 1; i <= maxclients; i += 8) {
if (f & BIT(b)) continue;
int j = i - 1 + b;
if (playerslots[j]) {
- playerslots[j].eliminated = 0;
+ playerslots[j].eliminated = false;
}
}
}
localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
}
-void Gamemode_Init();
NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
{
make_pure(this);
NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
{
- complain_weapon = ReadByte();
+ int weapon_id = ReadByte();
+ complain_weapon = Weapons_from(weapon_id);
complain_weapon_type = ReadByte();
return = true;
switch(complain_weapon_type)
{
- case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
- case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
- default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
+ case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
+ case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
+ default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
}
}