#include "scoreboard.qh"
#include "shownames.qh"
#include "sortlist.qh"
-#include "target_music.qh"
#include "tturrets.qh"
#include "tuba.qh"
#include "t_items.qh"
#include "waypointsprites.qh"
#include "vehicles/bumblebee.qh"
-#include "vehicles/vehicles.qh"
+#include "vehicles/all.qh"
#include "weapons/projectile.qh"
#include "../common/buffs.qh"
#include "../common/deathtypes.qh"
#include "../common/mapinfo.qh"
-#include "../common/monsters/monsters.qh"
+#include "../common/monsters/all.qh"
#include "../common/nades.qh"
#include "../common/net_notice.qh"
#include "../common/notifications.qh"
#include "../common/stats.qh"
#include "../common/teams.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/items/all.qh"
+
+#include "../common/weapons/all.qh"
#include "../csqcmodellib/cl_model.qh"
#include "../csqcmodellib/interpolate.qh"
+#include "../common/triggers/include.qh"
+
#include "../warpzonelib/client.qh"
// --------------------------------------------------------------------------
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
+ CALL_ACCUMULATED_FUNCTION(RegisterItems);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
// --------------------------------------------------------------------------
// BEGIN OPTIONAL CSQC FUNCTIONS
+
void Ent_RemoveEntCS()
{
entcs_receiver[self.sv_entnum] = world;
if(is_new)
{
self.origin = spn_origin;
- setsize(self, PL_MIN, PL_MAX);
+ setsize(self, PL_MIN_CONST, PL_MAX_CONST);
droptofloor();
/*if(autocvar_cl_spawn_point_model) // needs a model first
case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
+ case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
+ case ENT_CLIENT_LADDER: ent_func_ladder(); break;
+ case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
+ case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
+ case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
+ case ENT_CLIENT_DOOR: ent_door(); break;
+ case ENT_CLIENT_PLAT: ent_plat(); break;
+ case ENT_CLIENT_SWAMP: ent_swamp(); break;
+ case ENT_CLIENT_CORNER: ent_corner(); break;
+ case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
+ case ENT_CLIENT_TRAIN: ent_train(); break;
+ case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
default:
//error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));