#include "t_items.qh"
#include "wall.qh"
#include "weapons/projectile.qh"
-#include "../common/deathtypes.qh"
+#include "../common/deathtypes/all.qh"
#include "../common/items/all.qh"
#include "../common/mapinfo.qh"
#include "../common/minigames/cl_minigames.qh"
// needs to be done so early because of the constants they create
static_init();
- CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
// precaches