registercvar("cl_shootfromfixedorigin", "");
- registercvar("cl_multijump", "1");
+ registercvar("cl_multijump", "-1");
+
+ registercvar("cl_dodging", "0");
registercvar("cl_spawn_near_teammate", "1");
bool SetTeam(entity o, int Team)
{
TC(int, Team);
- devassert_once(Team);
+ //devassert_once(Team);
entity tm;
if(teamplay)
{