+#ifndef MAIN_H
+#define MAIN_H
+
+#include "../common/constants.qh"
+
// --------------------------------------------------------------------------
// MENU Functionality
// --------------------------------------------------------------------------
// General stuff
-float drawfont;
float postinit;
float gametype;
//.float ctf_state;
//.float health;
-float FONT_DEFAULT = 0;
float FONT_USER = 8;
// --------------------------------------------------------------------------
// Scoreboard stuff
-const float MAX_HUD_FIELDS = 16;
+const int MAX_HUD_FIELDS = 16;
-const float SP_END = -1;
+const int SP_END = -1;
-const float SP_PING = -2;
-const float SP_NAME = -3;
-const float SP_KDRATIO = -4;
-const float SP_CLRATIO = -5;
-const float SP_PL = -6;
-const float SP_FRAGS = -7;
-const float SP_SUM = -8;
+const int SP_PING = -2;
+const int SP_NAME = -3;
+const int SP_KDRATIO = -4;
+const int SP_CLRATIO = -5;
+const int SP_PL = -6;
+const int SP_FRAGS = -7;
+const int SP_SUM = -8;
-const float SP_SEPARATOR = -100;
+const int SP_SEPARATOR = -100;
float hud_field[MAX_HUD_FIELDS + 1];
float hud_size[MAX_HUD_FIELDS + 1];
.void(void) draw2d;
.void(void) entremove;
float drawframetime;
-vector view_origin, view_angles, view_forward, view_right, view_up;
+vector view_origin, view_forward, view_right, view_up;
float button_zoom;
float spectatorbutton_zoom;
float button_attack2;
-float activeweapon;
-float switchingweapon;
-float switchweapon;
+int activeweapon;
+int switchingweapon;
+int switchweapon;
float current_viewzoom;
float zoomin_effect;
float warmup_stage;
+void Fog_Force();
+
string getcommandkey(string text, string command);
string vote_called_vote;
float cs_project_is_b0rked;
float vid_width, vid_height, vid_pixelheight;
-float camera_active; // Demo camera is active if set to TRUE
+float camera_active; // Demo camera is active if set to true
float chase_active_backup;
float camera_roll;
vector camera_direction;
float hud;
float view_quality;
-float framecount;
+int framecount;
+#endif