float camera_roll;
vector camera_direction;
-void centerprint(string strMessage);
+void centerprint_hud(string strMessage);
void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
#define ALPHA_MIN_VISIBLE 0.003
entity entcs_receiver[255]; // 255 is the engine limit on maxclients
float hud;
+float view_quality;
+
+void cvar_clientsettemp(string cv, string val);