void draw_cursor_normal(vector pos, vector col, float a);
void LoadMenuSkinValues();
+void PostInit();
+
+void Ent_Remove(entity this);
+
+void Gamemode_Init();
+
+float SetTeam(entity pl, float Team);
+
vector hud_fontsize;
float RANKINGS_RECEIVED_CNT;
+float RANKINGS_DISPLAY_CNT;
string grecordholder[RANKINGS_CNT];
float grecordtime[RANKINGS_CNT];
int spectatorlist[MAX_SPECTATORS];
int framecount;
-.float health;
float GetSpeedUnitFactor(int speed_unit);
string GetSpeedUnit(int speed_unit);