bool autocvar_cl_race_cptimes_onlyself; // TODO: move to race gamemode
bool autocvar_cl_race_cptimes_showself = false;
bool autocvar_cl_welcome = true;
+bool autocvar_menu_gamemenu = true;
// Map coordinate base calculations need these
vector mi_center;
bool postinit;
entity gametype;
+string gametype_custom_name;
// temporary hack
#define ISGAMETYPE(NAME) (gametype == MAPINFO_TYPE_##NAME)
IntrusiveList g_drawables;
IntrusiveList g_drawables_2d;
+IntrusiveList g_damagetext;
IntrusiveList g_radarlinks;
IntrusiveList g_radaricons;
STATIC_INIT(main)
{
g_drawables = IL_NEW();
g_drawables_2d = IL_NEW();
+ g_damagetext = IL_NEW();
g_radarlinks = IL_NEW();
g_radaricons = IL_NEW();
}
bool button_zoom;
bool spectatorbutton_zoom;
+bool observe_blocked;
bool button_attack2;
float current_viewzoom;
float zoomin_effect;
bool warmup_stage;
+bool campaign;
string hostname;
string welcome_msg;
int srv_minplayers;