.float gotscores;
.entity owner;
.float ready;
+.float eliminated;
.void(void) draw;
.void(void) draw2d;
.float ping, ping_packetloss, ping_movementloss;
-float g_balance_grenadelauncher_bouncefactor;
-float g_balance_grenadelauncher_bouncestop;
+float g_balance_mortar_bouncefactor;
+float g_balance_mortar_bouncestop;
float g_balance_electro_secondary_bouncefactor;
float g_balance_electro_secondary_bouncestop;
float g_trueaim_minrange;