#include "miscfunctions.qh"
-#include "../common/urllib.qh"
+#include "hud.qh"
#include "../common/command/generic.qh"
+#include "../common/teams.qh"
+
+#include "../lib/csqcmodel/cl_model.qh"
+
+
void AuditLists()
{
entity e;
if(!tm)
{
- print(_("Trying to remove a team which is not in the teamlist!"));
+ LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
return;
}
parent.sort_next = Team.sort_next;
return teamslots[num];
if (!add)
return world;
- entity tm = spawn();
+ entity tm = new(team);
+ make_pure(tm);
tm.team = Team;
teamslots[num] = tm;
RegisterTeam(tm);
{
vector v;
v = stov(cvar_string(cvarname));
- if(v_x == 0)
+ if(v.x == 0)
v = '8 8 0';
- if(v_y == 0)
- v_y = v.x;
- v_z = 0;
+ if(v.y == 0)
+ v.y = v.x;
+ v.z = 0;
return v;
}
{
vector w = '0 0 0';
// FTEQCC SUCKS AGAIN
- w_x = v.x * cos(a) + v.y * sin(a);
- w_y = -1 * v.x * sin(a) + v.y * cos(a);
+ w.x = v.x * cos(a) + v.y * sin(a);
+ w.y = -1 * v.x * sin(a) + v.y * cos(a);
return w;
}
-string ColorTranslateRGB(string s)
-{
- if(ColorTranslateMode & 1)
- return strdecolorize(s);
- else
- return s;
-}
-
// decolorizes and team colors the player name when needed
string playername(string thename, float teamid)
{
// left and right lines
pos.x -= thickness;
- line_dim_x = thickness;
- line_dim_y = dim.y;
+ line_dim.x = thickness;
+ line_dim.y = dim.y;
drawfill(pos, line_dim, color, theAlpha, drawflag);
drawfill(pos + (dim.x + thickness) * '1 0 0', line_dim, color, theAlpha, drawflag);
// upper and lower lines
pos.y -= thickness;
- line_dim_x = dim.x + thickness * 2; // make upper and lower lines longer
- line_dim_y = thickness;
+ line_dim.x = dim.x + thickness * 2; // make upper and lower lines longer
+ line_dim.y = thickness;
drawfill(pos, line_dim, color, theAlpha, drawflag);
drawfill(pos + (dim.y + thickness) * '0 1 0', line_dim, color, theAlpha, drawflag);
}
vector current_pos = '0 0 0', end_pos, new_size = '0 0 0', ratio = '0 0 0';
end_pos = pos + area;
- current_pos_y = pos.y;
+ current_pos.y = pos.y;
while (current_pos.y < end_pos.y)
{
- current_pos_x = pos.x;
+ current_pos.x = pos.x;
while (current_pos.x < end_pos.x)
{
- new_size_x = min(sz.x, end_pos.x - current_pos.x);
- new_size_y = min(sz.y, end_pos.y - current_pos.y);
- ratio_x = new_size.x / sz.x;
- ratio_y = new_size.y / sz.y;
+ new_size.x = min(sz.x, end_pos.x - current_pos.x);
+ new_size.y = min(sz.y, end_pos.y - current_pos.y);
+ ratio.x = new_size.x / sz.x;
+ ratio.y = new_size.y / sz.y;
drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, theAlpha, drawflag);
current_pos.x += sz.x;
}
break;
}
-void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vector rgb, float a, float drawflag)
+void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag)
{
float x, y, q, d;
vector ringsize, v, t;
- ringsize = radius * '1 1 0';
+ ringsize = radi * '1 1 0';
x = cos(f * 2 * M_PI);
y = sin(f * 2 * M_PI);
}
else
{
- printf("Received HTTP request data for an invalid id %d.\n", id);
+ LOG_INFOF("Received HTTP request data for an invalid id %d.\n", id);
}
}
if(acc_levels > MAX_ACCURACY_LEVELS)
acc_levels = MAX_ACCURACY_LEVELS;
if(acc_levels < 2)
- print("Warning: accuracy_color_levels must contain at least 2 values\n");
+ LOG_INFO("Warning: accuracy_color_levels must contain at least 2 values\n");
int i;
for(i = 0; i < acc_levels; ++i)