#include "../common/teams.qh"
-#include "../csqcmodellib/cl_model.qh"
+#include "../lib/csqcmodel/cl_model.qh"
void AuditLists()
return teamslots[num];
if (!add)
return world;
- entity tm = spawn();
+ entity tm = new(team);
+ make_pure(tm);
tm.team = Team;
teamslots[num] = tm;
RegisterTeam(tm);