#include "modeleffects.qh"
+#include "_all.qh"
+
+.float cnt;
+.float scale;
+.float alpha;
void ModelEffect_Draw()
-{
+{SELFPARAM();
self.angles = self.angles + frametime * self.avelocity;
setorigin(self, self.origin + frametime * self.velocity);
self.scale = self.scale1 + (self.scale2 - self.scale1) * (time - self.teleport_time) / (self.lifetime + self.fadetime - self.teleport_time);
}
void Ent_ModelEffect(bool isNew)
-{
+{SELFPARAM();
self.classname = "modeleffect_spawner";
int f = ReadByte();