+++ /dev/null
-#ifndef NOISE_H
-#define NOISE_H
-
-// noises "usually" start in the range -1..1
-float Noise_Brown(entity e, float dt);
-float Noise_Pink(entity e, float dt);
-float Noise_White(entity e, float dt);
-float Noise_Burst(entity e, float dt, float p); // +1 or -1
-#endif