.float dphitcontentsmask;
-.float cnt; // effect number
+.int cnt; // effect number
.vector velocity; // particle velocity
.float waterlevel; // direction jitter
-.float count; // count multiplier
-.float impulse; // density
+.int count; // count multiplier
+.int impulse; // density
.string noise; // sound
.float atten;
.float volume;
void Ent_PointParticles()
{
- float f, i;
+ float i;
vector v;
- f = ReadByte();
+ int f = ReadByte();
if(f & 2)
{
i = ReadCoord(); // density (<0: point, >0: volume)