]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/particles.qc
Merge branch 'master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / particles.qc
index ce8b6dd7f9ecbe612a0aeb52d87650633d6228e7..6c5ceac7f7d10dd3bd5df3b231bf006b29f28aad 100644 (file)
@@ -225,65 +225,7 @@ void Ent_RainOrSnow()
                self.draw = Draw_Snow;
 }
 
-entity zcurve;
-void zcurveparticles(float effectnum, vector start, vector end, float end_dz, float speed, float depth)
-{
-       // end_dz:
-       //   IF IT WERE A STRAIGHT LINE, it'd end end_dz above end
-
-       vector mid;
-       mid = (start + end) * 0.5;
-
-       end_dz *= 0.25;
-       mid_z += end_dz;
-
-       --depth;
-       if(depth < 0 || normalize(mid - start) * normalize(end - start) > 0.999999)
-       // TODO make this a variable threshold
-       // currently: 0.081 degrees
-       // 0.99999 would be 0.256 degrees and is visible
-       {
-               zcurve.velocity = speed * normalize(end - start);
-               trailparticles(zcurve, effectnum, start, end);
-       }
-       else
-       {
-               zcurveparticles(effectnum, start, mid, end_dz, speed, depth);
-               zcurveparticles(effectnum, mid, end, end_dz, speed, depth);
-       }
-}
-
-void Net_ReadZCurveParticles()
-{
-       vector start, end;
-       float end_dz;
-       float effectnum, speed;
-
-       if(!zcurve)
-       {
-               zcurve = spawn();
-               zcurve.classname = "zcurve";
-       }
-
-       effectnum = ReadShort();
-
-       start_x = ReadCoord();
-       start_y = ReadCoord();
-       start_z = ReadCoord();
-
-       do
-       {
-               end_x = ReadCoord();
-               end_y = ReadCoord();
-               end_z = ReadCoord();
-               end_dz = ReadCoord();
-               speed = ReadShort();
-               zcurveparticles(effectnum, start, end, end_dz, 16 * (speed & 0x7FFF), 5); // at most 32 segments
-       }
-       while(!(speed & 0x8000));
-}
-
-void Net_ReadNexgunBeamParticle()
+void Net_ReadVortexBeamParticle()
 {
        vector shotorg, endpos;
        float charge;