]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/player_skeleton.qc
Merge remote-tracking branch 'origin/master' into Mario/lms_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / player_skeleton.qc
index 42efe9bee4411a0425ed78b683ee21f5f225e1f9..7784fc1f693fe2bb54674220bb47c4ace5f57162 100644 (file)
@@ -1,16 +1,61 @@
-.float skeleton_modelindex;
+.float skeleton_info_modelindex;
+.float skeleton_info_skin;
 #define BONETYPE_LOWER 0
 #define BONETYPE_UPPER 1
 #define MAX_BONES 128
 .float skeleton_bonetype[MAX_BONES];
-.float skeleton_aimbone;
 .float skeleton_numbones;
 
-void skeleton_identifybones(entity e)
+void skeleton_loadinfo(entity e)
+{
+       float i;
+       if(e.skeleton_info_modelindex == e.modelindex && e.skeleton_info_skin == e.skin)
+               return;
+       e.bone_upperbody = 0;
+       e.bone_weapon = gettagindex(e, "weapon");
+       if(!e.bone_weapon)
+               e.bone_weapon = gettagindex(e, "tag_weapon");
+       if(!e.bone_weapon)
+               e.bone_weapon = gettagindex(e, "bip01 r hand");
+       for(i = 0; i < MAX_AIM_BONES; ++i)
+       {
+               e.(bone_aim[i]) = 0;
+               e.(bone_aimweight[i]) = 0;
+       }
+       e.fixbone = 0;
+       if(get_model_parameters(e.model, e.skin))
+       {
+               if(get_model_parameters_bone_upperbody)
+                       e.bone_upperbody = gettagindex(e, get_model_parameters_bone_upperbody);
+               if(e.bone_upperbody)
+                       e.fixbone = get_model_parameters_fixbone;
+               if(get_model_parameters_bone_weapon)
+                       e.bone_weapon = gettagindex(e, get_model_parameters_bone_weapon);
+               for(i = 0; i < MAX_AIM_BONES; ++i)
+               {
+                       if(get_model_parameters_bone_aim[i])
+                               e.(bone_aim[i]) = gettagindex(e, get_model_parameters_bone_aim[i]);
+                       if(e.bone_aim[i])
+                               e.(bone_aimweight[i]) = get_model_parameters_bone_aimweight[i];
+               }
+       }
+       else
+               dprint("No model parameters for ", e.model, "\n");
+       dprint(e.model, " uses ", ftos(e.bone_upperbody), " ", ftos(e.fixbone), "\n");
+       get_model_parameters(string_null, 0);
+       e.skeleton_info_modelindex = e.modelindex;
+       e.skeleton_info_skin = e.skin;
+       if(e.skeletonindex)
+       {
+               skel_delete(e.skeletonindex);
+               e.skeletonindex = 0;
+       }
+}
+
+void skeleton_markbones(entity e)
 {
        float s = e.skeletonindex;
        float n = (e.skeleton_numbones = skel_get_numbones(s));
-       e.skeleton_aimbone = 0;
        float i;
        for(i = 1; i <= n; ++i)
        {
@@ -18,15 +63,32 @@ void skeleton_identifybones(entity e)
                float p = skel_get_boneparent(s, i);
                if(p > 0)
                        t = e.(skeleton_bonetype[p-1]);
-               string nm = skel_get_bonename(s, i);
-               if(nm == "spine2")
+               if(i == e.bone_upperbody)
                        t = BONETYPE_UPPER;
-               if(nm == "upperarm_R")
-                       e.skeleton_aimbone = i;
                e.(skeleton_bonetype[i-1]) = t;
        }
 }
 
+void skel_set_boneabs(float s, float bone, vector absorg)
+{
+       vector absang = fixedvectoangles2(v_forward, v_up);
+
+       vector parentorg = skel_get_boneabs(s, skel_get_boneparent(s, bone));
+       vector parentang = fixedvectoangles2(v_forward, v_up);
+
+       vector relang = AnglesTransform_LeftDivide(parentang, absang);
+       vector relorg = AnglesTransform_Apply(AnglesTransform_Invert(parentang), absorg - parentorg);
+
+       fixedmakevectors(relang);
+       skel_set_bone(s, bone, relorg);
+
+       /*
+       vector neworg = skel_get_boneabs(s, bone);
+       print(sprintf("ANG: want: %v, got: %v\n", absang, fixedvectoangles2(v_forward, v_up)));
+       print(sprintf("ORG: want: %v, got: %v\n", absorg, neworg));
+       */
+}
+
 void free_skeleton_from_frames(entity e)
 {
        if(e.skeletonindex)
@@ -36,22 +98,14 @@ void free_skeleton_from_frames(entity e)
        }
 }
 
-void skeleton_from_frames(entity e)
+void skeleton_from_frames(entity e, float is_dead)
 {
+       float i;
        float m = e.modelindex;
-       if(m != e.skeleton_modelindex)
+       if(!e.skeletonindex)
        {
-               if(e.skeletonindex)
-               {
-                       skel_delete(e.skeletonindex);
-                       e.skeletonindex = 0;
-               }
-               m = (e.skeleton_modelindex = e.modelindex);
-               if(m)
-               {
-                       e.skeletonindex = skel_create(m);
-                       skeleton_identifybones(e);
-               }
+               e.skeletonindex = skel_create(m);
+               skeleton_markbones(e);
        }
        float s = e.skeletonindex;
        if(!s)
@@ -61,22 +115,37 @@ void skeleton_from_frames(entity e)
        float savelerpfrac = e.lerpfrac;
        float savelerpfrac3 = e.lerpfrac3;
        float savelerpfrac4 = e.lerpfrac4;
+
+       vector fixbone_oldangles = '0 0 0';
+       if(e.fixbone)
+       {
+               // make all bones BONETYPE_UPPER
+               e.lerpfrac = 0;
+               e.lerpfrac3 = savelerpfrac3 * 2;
+               e.lerpfrac4 = 0;
+               // build skeleton
+               skel_build(s, e, m, 0, 1, n);
+               // get hip bone
+               skel_get_boneabs(s, e.bone_upperbody);
+               fixbone_oldangles = fixedvectoangles2(v_forward, v_up);
+       }
+
        for(bone = 0; bone < n; )
        {
                float firstbone = bone;
                float bonetype = e.skeleton_bonetype[bone];
                for(++bone; (bone < n) && (e.skeleton_bonetype[bone] == bonetype); ++bone)
                        ;
-               if(bonetype == BONETYPE_LOWER && 1)
+               if(bonetype == BONETYPE_UPPER)
                {
-                       // only show frames 1+3
+                       // only show frames 1+3 (upper body)
                        e.lerpfrac = 0;
                        e.lerpfrac3 = savelerpfrac3 * 2;
                        e.lerpfrac4 = 0;
                }
                else
                {
-                       // only show frames 2+4
+                       // only show frames 2+4 (lower body)
                        e.lerpfrac = savelerpfrac * 2;
                        e.lerpfrac3 = 0;
                        e.lerpfrac4 = savelerpfrac4 * 2;
@@ -86,6 +155,30 @@ void skeleton_from_frames(entity e)
                skel_build(s, e, m, 0, firstbone + 1, bone);
        }
        e.lerpfrac = savelerpfrac;
-       e.lerpfrac3 = savelerpfrac;
-       e.lerpfrac4 = savelerpfrac;
+       e.lerpfrac3 = savelerpfrac3;
+       e.lerpfrac4 = savelerpfrac4;
+
+       if(e.fixbone)
+       {
+               // FIX IT
+               vector org = skel_get_boneabs(s, e.bone_upperbody);
+               fixedmakevectors(fixbone_oldangles);
+               skel_set_boneabs(s, e.bone_upperbody, org);
+       }
+
+       if(!is_dead)
+       {
+               for(i = 0; i < MAX_AIM_BONES; ++i)
+               {
+                       if(e.(bone_aim[i]))
+                       {
+                               vector aim = '1 0 0' * bound(-90, self.v_angle_x, 90) * e.(bone_aimweight[i]);
+                               vector org = skel_get_boneabs(s, e.(bone_aim[i]));
+                               vector ang_cur = fixedvectoangles2(v_forward, v_up);
+                               vector ang = AnglesTransform_Multiply(aim, ang_cur);
+                               fixedmakevectors(ang);
+                               skel_set_boneabs(s, e.(bone_aim[i]), org);
+                       }
+               }
+       }
 }