]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/player_skeleton.qc
Merge branch 'master' into terencehill/dynamic_hud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / player_skeleton.qc
index d6b2b0d44a72ce7ff878f0bb20aa0340a863a8ec..c8abdc6f57b6cf7d62f20ae5c6288aae3397549f 100644 (file)
@@ -79,8 +79,9 @@ void skeleton_markbones(entity e)
        }
 }
 
-void skel_set_boneabs(float s, float bone, vector absorg)
+void skel_set_boneabs(float s, int bone, vector absorg)
 {
+    TC(int, bone);
        vector absang = fixedvectoangles2(v_forward, v_up);
 
        vector parentorg = skel_get_boneabs(s, skel_get_boneparent(s, bone));
@@ -108,8 +109,9 @@ void free_skeleton_from_frames(entity e)
        }
 }
 
-void skeleton_from_frames(entity e, float is_dead)
-{SELFPARAM();
+void skeleton_from_frames(entity e, bool is_dead)
+{
+    TC(bool, is_dead);
        float m = e.modelindex;
        if(!e.skeletonindex)
        {
@@ -176,14 +178,14 @@ void skeleton_from_frames(entity e, float is_dead)
 
        if(!is_dead)
        {
-               if(self == csqcplayer)
-                       self.v_angle_x = input_angles_x;
+               if(e == csqcplayer)
+                       e.v_angle_x = input_angles_x;
                int i;
                for(i = 0; i < MAX_AIM_BONES; ++i)
                {
                        if(e.(bone_aim[i]))
                        {
-                               vector aim = '1 0 0' * bound(-90, self.v_angle.x, 90) * e.(bone_aimweight[i]);
+                               vector aim = '1 0 0' * bound(-90, e.v_angle.x, 90) * e.(bone_aimweight[i]);
                                vector org = skel_get_boneabs(s, e.(bone_aim[i]));
                                vector ang_cur = fixedvectoangles2(v_forward, v_up);
                                vector ang = AnglesTransform_Multiply(aim, ang_cur);