]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/player_skeleton.qc
lib: move csqcmodellib and warpzonelib
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / player_skeleton.qc
index 1d67e171ca667fa225e83644c7660254a60055af..d6b2b0d44a72ce7ff878f0bb20aa0340a863a8ec 100644 (file)
@@ -1,8 +1,10 @@
 #include "player_skeleton.qh"
 
-#include "../common/csqcmodel_settings.qh"
+#include "mutators/events.qh"
+#include "../lib/csqcmodel/cl_player.qh"
+#include "../lib/warpzone/anglestransform.qh"
 
-#include "../warpzonelib/anglestransform.qh"
+.vector v_angle;
 
 class(Skeleton) .float skeleton_info_modelindex;
 class(Skeleton) .float skeleton_info_skin;
@@ -23,6 +25,7 @@ void skeleton_loadinfo(entity e)
                e.bone_weapon = gettagindex(e, "tag_weapon");
        if(!e.bone_weapon)
                e.bone_weapon = gettagindex(e, "bip01 r hand");
+       MUTATOR_CALLHOOK(Skeleton_CheckBones, e);
        for(i = 0; i < MAX_AIM_BONES; ++i)
        {
                e.(bone_aim[i]) = 0;
@@ -37,6 +40,7 @@ void skeleton_loadinfo(entity e)
                        e.fixbone = get_model_parameters_fixbone;
                if(get_model_parameters_bone_weapon)
                        e.bone_weapon = gettagindex(e, get_model_parameters_bone_weapon);
+               MUTATOR_CALLHOOK(Skeleton_CheckModel, e);
                for(i = 0; i < MAX_AIM_BONES; ++i)
                {
                        if(get_model_parameters_bone_aim[i])
@@ -46,8 +50,8 @@ void skeleton_loadinfo(entity e)
                }
        }
        else
-               dprint("No model parameters for ", e.model, "\n");
-       dprint(e.model, " uses ", ftos(e.bone_upperbody), " ", ftos(e.fixbone), "\n");
+               LOG_TRACE("No model parameters for ", e.model, "\n");
+       //dprint(e.model, " uses ", ftos(e.bone_upperbody), " ", ftos(e.fixbone), "\n");
        get_model_parameters(string_null, 0);
        e.skeleton_info_modelindex = e.modelindex;
        e.skeleton_info_skin = e.skin;
@@ -105,7 +109,7 @@ void free_skeleton_from_frames(entity e)
 }
 
 void skeleton_from_frames(entity e, float is_dead)
-{
+{SELFPARAM();
        float m = e.modelindex;
        if(!e.skeletonindex)
        {