]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/projectile.qc
Merge remote-tracking branch 'origin/mrbougo/quickfix-mapinfo_gen_typo', fixes #1756
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / projectile.qc
index 426ef78250a6d49909e36dafb3a71a5096e6483f..b86c234bdbba9062e6b121cb745efc96050a6351 100644 (file)
@@ -4,10 +4,6 @@
 .float trail_oldtime;
 .float fade_time, fade_rate;
 
-void SUB_Null()
-{
-}
-
 void SUB_Stop()
 {
        self.move_velocity = self.move_avelocity = '0 0 0';
@@ -20,7 +16,6 @@ void SUB_Stop()
 .float gravity;
 .float snd_looping;
 .float silent;
-.float traileffect;
 
 void Projectile_ResetTrail(vector to)
 {
@@ -45,8 +40,8 @@ void Projectile_DrawTrail(vector to)
 
        if (self.traileffect)
        {
-               particles_alphamin = particles_alphamax = sqrt(self.alpha);
-               boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, sqrt(self.alpha), PARTICLES_USEALPHA);
+               particles_alphamin = particles_alphamax = particles_fade = sqrt(self.alpha);
+               boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE | PARTICLES_DRAWASTRAIL);
        }
 }
 
@@ -63,7 +58,7 @@ void Projectile_Draw()
 
        if(self.count & 0x80)
        {
-               //self.move_flags &~= FL_ONGROUND;
+               //self.move_flags &= ~FL_ONGROUND;
                if(self.move_movetype == MOVETYPE_NONE || self.move_movetype == MOVETYPE_FLY)
                        Movetype_Physics_NoMatchServer();
                        // the trivial movetypes do not have to match the
@@ -106,6 +101,18 @@ void Projectile_Draw()
                        case PROJECTILE_GRENADE_BOUNCING:
                                rot = '0 -1000 0'; // sideways
                                break;
+                       case PROJECTILE_NADE_RED_BURN:
+                       case PROJECTILE_NADE_RED:
+                       case PROJECTILE_NADE_BLUE_BURN:
+                       case PROJECTILE_NADE_BLUE:
+                       case PROJECTILE_NADE_YELLOW_BURN:
+                       case PROJECTILE_NADE_YELLOW:
+                       case PROJECTILE_NADE_PINK_BURN:
+                       case PROJECTILE_NADE_PINK:
+                       case PROJECTILE_NADE_BURN:
+                       case PROJECTILE_NADE:
+                               rot = self.avelocity; 
+                               break;
                        case PROJECTILE_HOOKBOMB:
                                rot = '1000 0 0'; // forward
                                break;
@@ -129,6 +136,18 @@ void Projectile_Draw()
        trailorigin = self.origin;
        switch(self.cnt)
        {
+           case PROJECTILE_NADE_RED_BURN:
+               case PROJECTILE_NADE_RED:
+               case PROJECTILE_NADE_BLUE_BURN:
+               case PROJECTILE_NADE_BLUE:
+               case PROJECTILE_NADE_YELLOW_BURN:
+               case PROJECTILE_NADE_YELLOW:
+               case PROJECTILE_NADE_PINK_BURN:
+               case PROJECTILE_NADE_PINK:
+               case PROJECTILE_NADE_BURN:
+               case PROJECTILE_NADE:
+                       trailorigin += v_up * 4;
+                       break;
                case PROJECTILE_GRENADE:
                case PROJECTILE_GRENADE_BOUNCING:
                        trailorigin += v_right * 1 + v_forward * -10;
@@ -165,14 +184,11 @@ void loopsound(entity e, float ch, string samp, float vol, float attn)
                return;
 
        sound(e, ch, samp, vol, attn);
-       e.snd_looping = 1;
+       e.snd_looping = ch;
 }
 
 void Ent_RemoveProjectile()
 {
-       if(self.snd_looping)
-               sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
-
        if(self.count & 0x80)
        {
                tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
@@ -200,7 +216,7 @@ void Ent_Projectile()
 
        f = ReadByte();
        self.count = (f & 0x80);
-       self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
+       self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES | IFLAG_ORIGIN;
        self.solid = SOLID_TRIGGER;
        //self.effects = EF_NOMODELFLAGS;
 
@@ -210,7 +226,7 @@ void Ent_Projectile()
        if(f & 0x40)
                self.move_flags |= FL_ONGROUND;
        else
-               self.move_flags &~= FL_ONGROUND;
+               self.move_flags &= ~FL_ONGROUND;
 
        if(!self.move_time)
        {
@@ -230,6 +246,7 @@ void Ent_Projectile()
                self.origin_x = ReadCoord();
                self.origin_y = ReadCoord();
                self.origin_z = ReadCoord();
+               setorigin(self, self.origin);
                if(self.count & 0x80)
                {
                        self.velocity_x = ReadCoord();
@@ -304,6 +321,21 @@ void Ent_Projectile()
                        case PROJECTILE_SPIDERROCKET: setmodel(self, "models/vehicles/rocket02.md3"); self.traileffect = particleeffectnum("spiderbot_rocket_thrust"); break;
                        case PROJECTILE_WAKIROCKET:   setmodel(self, "models/vehicles/rocket01.md3");  self.traileffect = particleeffectnum("wakizashi_rocket_thrust"); break;
                        case PROJECTILE_WAKICANNON:   setmodel(self, "models/laser.mdl");  self.traileffect = particleeffectnum(""); break;
+
+                       case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
+                       case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
+                       
+                       case PROJECTILE_NADE_RED: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_red"); break;
+                       case PROJECTILE_NADE_RED_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_red_burn"); break;
+                       case PROJECTILE_NADE_BLUE: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_blue"); break;
+                       case PROJECTILE_NADE_BLUE_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_blue_burn"); break;
+                       case PROJECTILE_NADE_YELLOW: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_yellow"); break;
+                       case PROJECTILE_NADE_YELLOW_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_yellow_burn"); break;
+                       case PROJECTILE_NADE_PINK: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_pink"); break;
+                       case PROJECTILE_NADE_PINK_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_pink_burn"); break;
+                       case PROJECTILE_NADE: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade"); break;
+                       case PROJECTILE_NADE_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_burn"); break;
+
                        default:
                                error("Received invalid CSQC projectile, can't work with this!");
                                break;
@@ -320,16 +352,16 @@ void Ent_Projectile()
                {
                        case PROJECTILE_ELECTRO:
                                // only new engines support sound moving with object
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
                                self.mins = '0 0 -4';
                                self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
-                               self.move_touch = SUB_Null;
+                               self.move_touch = func_null;
                                self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
                                self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
                                break;
                        case PROJECTILE_ROCKET:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTEN_NORM);
                                self.mins = '-3 -3 -3';
                                self.maxs = '3 3 3';
                                break;
@@ -337,14 +369,42 @@ void Ent_Projectile()
                                self.mins = '-3 -3 -3';
                                self.maxs = '3 3 3';
                                break;
+                       case PROJECTILE_NADE_RED_BURN:
+                       case PROJECTILE_NADE_RED:
+                       case PROJECTILE_NADE_BLUE_BURN:
+                       case PROJECTILE_NADE_BLUE:
+                               self.mins = '-3 -3 -3';
+                               self.maxs = '3 3 3';
+                               self.move_movetype = MOVETYPE_BOUNCE;
+                               self.move_touch = func_null;
+                               self.scale = 1.5;
+                               self.avelocity = randomvec() * 720;
+                               break;
                        case PROJECTILE_GRENADE_BOUNCING:
                                self.mins = '-3 -3 -3';
                                self.maxs = '3 3 3';
                                self.move_movetype = MOVETYPE_BOUNCE;
-                               self.move_touch = SUB_Null;
+                               self.move_touch = func_null;
                                self.move_bounce_factor = g_balance_grenadelauncher_bouncefactor;
                                self.move_bounce_stopspeed = g_balance_grenadelauncher_bouncestop;
                                break;
+                       case PROJECTILE_NADE_RED_BURN:
+                       case PROJECTILE_NADE_RED:
+                       case PROJECTILE_NADE_BLUE_BURN:
+                       case PROJECTILE_NADE_BLUE:
+                       case PROJECTILE_NADE_YELLOW_BURN:
+                       case PROJECTILE_NADE_YELLOW:
+                       case PROJECTILE_NADE_PINK_BURN:
+                       case PROJECTILE_NADE_PINK:
+                       case PROJECTILE_NADE_BURN:
+                       case PROJECTILE_NADE:
+                               self.mins = '-16 -16 -16';
+                               self.maxs = '16 16 16';
+                               self.move_movetype = MOVETYPE_BOUNCE;
+                               self.move_touch = func_null;
+                               self.scale = 1.5;
+                               self.avelocity = randomvec() * 720;
+                               break;
                        case PROJECTILE_MINE:
                                self.mins = '-4 -4 -4';
                                self.maxs = '4 4 4';
@@ -353,31 +413,31 @@ void Ent_Projectile()
                                self.colormod = '2 1 1';
                                self.alphamod = 0.5;
                                self.move_movetype = MOVETYPE_BOUNCE;
-                               self.move_touch = SUB_Null;
+                               self.move_touch = func_null;
                                break;
                        case PROJECTILE_PORTO_BLUE:
                                self.colormod = '1 1 2';
                                self.alphamod = 0.5;
                                self.move_movetype = MOVETYPE_BOUNCE;
-                               self.move_touch = SUB_Null;
+                               self.move_touch = func_null;
                                break;
                        case PROJECTILE_HAGAR_BOUNCING:
                                self.move_movetype = MOVETYPE_BOUNCE;
-                               self.move_touch = SUB_Null;
+                               self.move_touch = func_null;
                                break;
                        case PROJECTILE_CRYLINK_BOUNCING:
                                self.move_movetype = MOVETYPE_BOUNCE;
-                               self.move_touch = SUB_Null;
+                               self.move_touch = func_null;
                                break;
                        case PROJECTILE_FIREBALL:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTEN_NORM);
                                self.mins = '-16 -16 -16';
                                self.maxs = '16 16 16';
                                break;
                        case PROJECTILE_FIREMINE:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTEN_NORM);
                                self.move_movetype = MOVETYPE_BOUNCE;
-                               self.move_touch = SUB_Null;
+                               self.move_touch = func_null;
                                self.mins = '-4 -4 -4';
                                self.maxs = '4 4 4';
                                break;
@@ -390,7 +450,7 @@ void Ent_Projectile()
                                self.maxs = '2 2 2';
                                break;
                        case PROJECTILE_SEEKER:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
                                self.mins = '-4 -4 -4';
                                self.maxs = '4 4 4';
                                break;
@@ -403,16 +463,29 @@ void Ent_Projectile()
             case PROJECTILE_RAPTORCANNON:
                                break;
             case PROJECTILE_SPIDERROCKET:
-                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
                                break;
             case PROJECTILE_WAKIROCKET:
-                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
-                               break;
+                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                               break;            
+            /*
             case PROJECTILE_WAKICANNON:
                                break;
+                       case PROJECTILE_BUMBLE_GUN:
+                               // only new engines support sound moving with object
+                               loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
+                               self.mins = '0 0 -4';
+                               self.maxs = '0 0 -4';
+                               self.move_movetype = MOVETYPE_BOUNCE;
+                               self.move_touch = func_null;
+                               self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
+                               self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
+                               break;
+                       */
                        default:
                                break;
                }
+               setsize(self, self.mins, self.maxs);
        }
 
        if(self.gravity)
@@ -450,6 +523,8 @@ void Projectile_Precache()
        precache_model("models/rocket.md3");
        precache_model("models/tagrocket.md3");
        precache_model("models/tracer.mdl");
+       
+       precache_model("models/weapons/v_ok_grenade.md3");
 
        precache_sound("weapons/electro_fly.wav");
        precache_sound("weapons/rocket_fly.wav");