]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/scoreboard.qc
Merge branch 'master' into terencehill/crosshair_colors
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
index 9e07eed7e2d59b13cfdfeb20d7d0b259a1cd2ffd..0476428d7b836e9978cc10913ec8c7a546ee314c 100644 (file)
@@ -248,12 +248,12 @@ string HUD_DefaultColumnLayout()
 {
        return strcat( // fteqcc sucks
                "ping pl name | ",
-               "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
+               "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race,ka/suicides -race,dm,tdm,ka/frags ", // tdm already has this in "score"
                "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
                "+lms/lives +lms/rank ",
                "+kh/caps +kh/pushes +kh/destroyed ",
                "?+race/laps ?+race/time ?+race/fastest ",
-               "+as/objectives +nexball/faults +nexball/goals ",
+               "+as/objectives +nexball/faults +nexball/goals +ka/drops +ka/pickups +ka/bckills ",
                "-lms,race,nexball/score");
 }
 
@@ -766,16 +766,16 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
                drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
 
        // table border
-       tmp_y += hud_border_thickness;
+       tmp_y += autocvar_scoreboard_border_thickness;
        tmp_y += body_table_height;
-       drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
+       drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
 
        // separator header/table
        pos_y += 1.25 * hud_fontsize_y;
-       tmp_y = hud_border_thickness;
+       tmp_y = autocvar_scoreboard_border_thickness;
        drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
 
-       pos_y += hud_border_thickness;
+       pos_y += autocvar_scoreboard_border_thickness;
 
        // table background
        tmp_y = body_table_height;
@@ -789,14 +789,14 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
 
        // go back to the top to make alternated columns highlighting and to print the strings
        pos_y -= 1.25 * hud_fontsize_y;
-       pos_y -= hud_border_thickness;
+       pos_y -= autocvar_scoreboard_border_thickness;
 
        pos += '1 1 0';
 
        if (scoreboard_highlight)
        {
                column_dim_y = 1.25 * hud_fontsize_y; // header
-               column_dim_y += hud_border_thickness;
+               column_dim_y += autocvar_scoreboard_border_thickness;
                column_dim_y += body_table_height;
        }
 
@@ -846,7 +846,7 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
 
        pos_x = xmin;
        pos_y += 1.25 * hud_fontsize_y; // skip the header
-       pos_y += hud_border_thickness;
+       pos_y += autocvar_scoreboard_border_thickness;
 
        // fill the table and draw the rows
        i = 0;
@@ -895,7 +895,6 @@ float average_accuracy;
 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
 {
        float i;
-       float weapon_hit, weapon_damage, weapon_stats;
        float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
        float rows;
        if(cvar("scoreboard_accuracy_doublerows"))
@@ -917,7 +916,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
        else
                drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-       drawborderlines(hud_accuracy_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+       drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
 
        // column highlighting
        for(i = 0; i < weapon_cnt/rows; ++i)
@@ -942,8 +941,13 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
                g_minstagib = 1; // TODO: real detection for minstagib?
 
+       float weapon_stats, weapon_number;
+
        if (!acc_levels)
                rgb = '1 1 1';
+       else if (acc_col_x[0] == -1)
+               for (i = 0; i < acc_levels; ++i)
+                       acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
 
        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
@@ -952,13 +956,10 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                        continue;
                if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
                        continue;
-               weapon_hit = weapon_hits[i-WEP_FIRST];
-               weapon_damage = weapon_fired[i-WEP_FIRST];
-               if(weapon_damage)
-                       weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-               float weapon_alpha;
+               weapon_stats = weapon_accuracy[i-WEP_FIRST];
 
-               if(weapon_damage)
+               float weapon_alpha;
+               if(weapon_stats >= 0)
                        weapon_alpha = scoreboard_alpha_fg;
                else
                        weapon_alpha = 0.2 * scoreboard_alpha_fg;
@@ -966,24 +967,16 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                // weapon icon
                drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
                // the accuracy
-               if(weapon_damage) {
+               if(weapon_stats >= 0) {
                        weapons_with_stats += 1;
                        average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
 
                        string s;
-                       s = strcat(ftos(weapon_stats),"%");
+                       s = sprintf("%d%%", weapon_stats*100);
 
                        float padding;
                        padding = (weapon_width - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
 
-                       float weapon_hit, weapon_damage;
-                       weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
-                       if(weapon_damage)
-                       {
-                               weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
-                               weapon_stats = floor(100 * weapon_hit / weapon_damage);
-                       }
-
                        if (acc_levels)
                        {
                                // find the max level lower than weapon_stats
@@ -995,8 +988,8 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                                // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
                                float factor;
                                factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
-                               rgb = acc_color(j);
-                               rgb = rgb + factor * (acc_color(j+1) - rgb);
+                               rgb = acc_col[j];
+                               rgb = rgb + factor * (acc_col[j+1] - rgb);
                        }
 
                        drawstring(pos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
@@ -1044,13 +1037,13 @@ vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_
        pos_y += hud_fontsize_y;
        vector tmp;
        tmp_x = sbwidth;
-       tmp_y = hud_fontsize_y * RANKINGS_RECEIVED_CNT;
+       tmp_y = 1.25 * hud_fontsize_y * RANKINGS_RECEIVED_CNT;
 
        if (teamplay)
                drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
        else
                drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-       drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+       drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
 
        // row highlighting
        for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
@@ -1063,12 +1056,12 @@ vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_
                n = grecordholder[i];
                p = race_PlaceName(i+1);
                if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
-                       drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+                       drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
                else if(!mod(i, 2) && scoreboard_highlight)
-                       drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
-               drawstring(pos, p, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring(pos + '3 0 0' * hud_fontsize_x, TIME_ENCODED_TOSTRING(t), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(pos + '8 0 0' * hud_fontsize_x, n, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+               drawstring(pos, p, '1 1 0' * hud_fontsize_y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '3 0 0' * hud_fontsize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * hud_fontsize_y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '8 0 0' * hud_fontsize_y, n, '1 1 0' * hud_fontsize_y, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                pos_y += 1.25 * hud_fontsize_y;
        }
 
@@ -1106,8 +1099,8 @@ void HUD_DrawScoreboard()
 
        HUD_UpdatePlayerTeams();
 
-       scoreboard_alpha_bg = cvar("scoreboard_alpha_bg") * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
-       scoreboard_alpha_fg = cvar_or("scoreboard_alpha_fg", 1.0) * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
+       scoreboard_alpha_bg = cvar("scoreboard_alpha_bg") * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
+       scoreboard_alpha_fg = cvar_or("scoreboard_alpha_fg", 1.0) * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
        scoreboard_highlight = cvar("scoreboard_highlight");
        scoreboard_highlight_alpha = cvar_or("scoreboard_highlight_alpha", 0.10) * scoreboard_alpha_fg;
        scoreboard_highlight_alpha_self = cvar_or("scoreboard_highlight_alpha_self", 0.25) * scoreboard_alpha_fg;
@@ -1177,11 +1170,11 @@ void HUD_DrawScoreboard()
 
        if(gametype == GAME_CTS || gametype == GAME_RACE) {
                if(race_speedaward) {
-                       drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " ^7(", race_speedaward_holder, "^7)"), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                        pos_y += 1.25 * hud_fontsize_y;
                }
                if(race_speedaward_alltimebest) {
-                       drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " ^7(", race_speedaward_alltimebest_holder, "^7)"), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                        pos_y += 1.25 * hud_fontsize_y;
                }
                pos = HUD_DrawScoreboardRankings(pos, pl, rgb, bg_size);
@@ -1286,183 +1279,3 @@ void HUD_DrawScoreboard()
 
        scoreboard_bottom = pos_y + 2 * hud_fontsize_y;
 }
-
-void HUD_DrawAccuracyStats_Description_Hitscan(vector position)
-{
-       drawstring(position + '0 3 0' * hud_fontsize_y, "Shots fired:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 5 0' * hud_fontsize_y, "Shots hit:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 9 0' * hud_fontsize_y, "Shots missed:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void HUD_DrawAccuracyStats_Description_Splash(vector position)
-{
-       drawstring(position + '0 3 0' * hud_fontsize_y, "Maximum damage:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 5 0' * hud_fontsize_y, "Actual damage:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 9 0' * hud_fontsize_y, "Damage wasted:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void HUD_DrawAccuracyStats()
-{
-       float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
-       float weapon_hit, weapon_damage, weapon_stats;
-       float left_border;  // position where the weapons start, the description is in the border
-       vector fill_colour, fill_size;
-       vector pos;
-       vector border_colour;
-
-       float col_margin = 20;  // pixels between the columns
-       float row_margin = 20;  // pixels between the rows
-
-       fill_size_x = 5 * hud_fontsize_x;  // width of the background
-       fill_size_y = 10 * hud_fontsize_y;  // height of the background
-
-       drawfont = hud_bigfont;
-       pos_x = 0;
-       pos_y = SCOREBOARD_OFFSET;
-       pos_z = 0;
-       drawstringcenter(pos, "Weapon Accuracy", 2 * hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-       left_border = col_margin + 11 * hud_fontsize_x;
-
-       drawfont = hud_font;
-
-       if(warmup_stage)
-       {
-               pos_y += 40;
-               if(mod(time, 1) >= 0.4)
-                       drawstringcenter(pos, "Stats are not tracked during warmup stage", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-               return;
-       }
-
-       if(gametype == GAME_RACE || gametype == GAME_CTS)
-       {
-               pos_y += 40;
-               if(mod(time, 1) >= 0.4)
-                       drawstringcenter(pos, "Stats are not tracked in Race/CTS", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-               return;
-       }
-
-       float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
-       HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
-
-       float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
-       HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
-
-       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-       {
-               self = get_weaponinfo(i);
-               if not(self.weapons)
-                       continue;
-               weapon_hit = weapon_hits[i-WEP_FIRST];
-               weapon_damage = weapon_fired[i-WEP_FIRST];
-               border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
-
-               if (weapon_damage) {
-                       if (self.spawnflags & WEP_TYPE_SPLASH) {
-                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-
-                               fill_colour_x = 1 - 0.015 * weapon_stats;
-                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
-
-                               // how the background colour is calculated
-                               // %    red             green   red_2                   green_2
-                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
-
-                               if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
-                               {
-                                       count_splash = 0;
-                                       ++row;
-                                       HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
-                               }
-
-                               pos_x = left_border + count_splash * (fill_size_x + col_margin);
-                               pos_y = top_border_splash + row * (fill_size_y + row_margin);
-
-                               // background
-                               drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-                               drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-
-                               // the weapon
-                               drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of shots fired or max damage
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of hits or actual damage
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the accuracy
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of shots missed or damage wasted
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               ++count_splash;
-                       } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
-                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-
-                               fill_colour_x = 1 - 0.015 * weapon_stats;
-                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
-
-                               // how the background colour is calculated
-                               // %    red             green   red_2                   green_2
-                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
-
-                               if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
-                               {
-                                       count_hitscan = 0;
-                                       ++row;
-                                       HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
-                               }
-
-                               pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
-                               pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
-
-                               // background
-                               drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-                               drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-
-                               // the weapon
-                               drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of shots fired or max damage
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of hits or actual damage
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the accuracy
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of shots missed or damage wasted
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               ++count_hitscan;
-                       }
-               }
-       }
-}