hud_title[0] = strzone(TranslateScoresLabel("name"));
hud_field[0] = SP_NAME;
++hud_num_fields;
- print(sprintf(_("fixed missing field '%s'\n"), "name"));
+ print("fixed missing field 'name'\n");
if(!have_separator)
{
hud_field[1] = SP_SEPARATOR;
hud_size[1] = stringwidth("|", FALSE, hud_fontsize);
++hud_num_fields;
- print(sprintf(_("fixed missing field '%s'\n"), "|"));
+ print("fixed missing field '|'\n");
}
}
else if(!have_separator)
hud_size[hud_num_fields] = stringwidth("|", FALSE, hud_fontsize);
hud_field[hud_num_fields] = SP_SEPARATOR;
++hud_num_fields;
- print(sprintf(_("fixed missing field '%s'\n"), "|"));
+ print("fixed missing field '|'\n");
}
if(!have_secondary)
{
hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
hud_field[hud_num_fields] = ps_secondary;
++hud_num_fields;
- print(sprintf(_("fixed missing field '%s'\n"), scores_label[ps_secondary]));
+ print(sprintf("fixed missing field '%s'\n", scores_label[ps_secondary]));
}
if(!have_primary)
{
hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
hud_field[hud_num_fields] = ps_primary;
++hud_num_fields;
- print(sprintf(_("fixed missing field '%s'\n"), scores_label[ps_primary]));
+ print(sprintf("fixed missing field '%s'\n", scores_label[ps_primary]));
}
}
return 0;
}
-float g_minstagib;
float average_accuracy;
vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
{
float fontsize = height * 1/3;
float weapon_height = height * 2/3;
float weapon_width = sbwidth / weapon_cnt;
+ float g_minstagib = 0;
drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
respawn_time *= -1; // remove mark now that we checked it
respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag)
- str = sprintf(_("^1Respawning in ^3%s^1 seconds..."), ftos_decimals(respawn_time - time, autocvar_scoreboard_respawntime_decimals));
+ str = sprintf(_("^1Respawning in ^3%s^1..."),
+ (autocvar_scoreboard_respawntime_decimals ?
+ count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
+ :
+ count_seconds(respawn_time - time)
+ )
+ );
}
else if(time < respawn_time)
- str = sprintf(_("You are dead, wait ^3%s^7 seconds before respawning"), ftos_decimals(respawn_time - time, autocvar_scoreboard_respawntime_decimals));
+ {
+ str = sprintf(_("You are dead, wait ^3%s^7 before respawning"),
+ (autocvar_scoreboard_respawntime_decimals ?
+ count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
+ :
+ count_seconds(respawn_time - time)
+ )
+ );
+ }
else if(time >= respawn_time)
str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));