pos.y += sb_heading_fontsize.y + hud_fontsize.y * 0.25;
// Draw the scoreboard
- vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * autocvar_scoreboard_bg_scale;
+ vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * ((autocvar_scoreboard_bg_scale > 0) ? autocvar_scoreboard_bg_scale : 0.25);
if(teamplay)
{