]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/scoreboard.qc
Merge branch 'sev/legacy_char_replacement' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
index 82d3a53ae1fe297a1742a9b24deb2216eee4ed57..b6efc3b3a7c1c22a97e301fa7846af504d2b946c 100644 (file)
@@ -54,20 +54,6 @@ string TranslateScoresLabel(string l)
        }
 }
 
-void MapVote_Draw();
-void HUD_FinaleOverlay()
-{
-       /*vector pos;
-       pos_x = (vid_conwidth - 1)/2;
-       pos_y = 16;
-       pos_z = 0;*/
-
-       //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-       //drawstring(pos, "END", hud_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-       MapVote_Draw();
-}
-
 void Cmd_HUD_SetFields(float argc);
 void HUD_InitScores()
 {
@@ -301,19 +287,15 @@ void Cmd_HUD_Help()
                "other gamemodes except DM.\n"));
 }
 
-string HUD_DefaultColumnLayout()
-{
-       return strcat( // fteqcc sucks
-               "ping pl name | ",
-               "-teams,race,lms/kills +freezetag/kills -teams,lms/deaths +freezetag/deaths -teams,lms,race,ka/suicides +freezetag/suicides -race,dm,tdm,ka,freezetag/frags ", // tdm already has this in "score"
-               "+tdm/kills +tdm/deaths +tdm/suicides ",
-               "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
-               "+lms/lives +lms/rank ",
-               "+kh/caps +kh/pushes +kh/destroyed ",
-               "?+race/laps ?+race/time ?+race/fastest ",
-               "+as/objectives +nexball/faults +nexball/goals +ka/pickups +ka/bckills +ka/bctime +freezetag/revivals ",
-               "-lms,race,nexball/score");
-}
+#define HUD_DefaultColumnLayout() \
+"ping pl name | " \
+"-teams,race,lms/kills +ft,tdm/kills -teams,lms/deaths +ft,tdm/deaths -teams,lms,race,ka/suicides +ft,tdm/suicides -race,dm,tdm,ka,ft/frags " /* tdm already has this in "score" */ \
+"+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns " \
+"+lms/lives +lms/rank " \
+"+kh/caps +kh/pushes +kh/destroyed " \
+"?+race/laps ?+race/time ?+race/fastest " \
+"+as/objectives +nb/faults +nb/goals +ka/pickups +ka/bckills +ka/bctime +ft/revivals " \
+"-lms,race,nb/score"
 
 void Cmd_HUD_SetFields(float argc)
 {
@@ -322,6 +304,16 @@ void Cmd_HUD_SetFields(float argc)
        float have_name = 0, have_primary = 0, have_secondary = 0, have_separator = 0;
        float missing;
 
+       if(!gametype)
+       {
+               // set up a temporary scoreboard layout
+               // no layout can be properly set up until score_info data haven't been received
+               argc = tokenizebyseparator("0 1 ping pl name | score", " ");
+               ps_primary = 0;
+               scores_label[ps_primary] = strzone("score");
+               scores_flags[ps_primary] = SFL_ALLOW_HIDE;
+       }
+
        // TODO: re enable with gametype dependant cvars?
        if(argc < 3) // no arguments provided
                argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " ");
@@ -390,7 +382,7 @@ void Cmd_HUD_SetFields(float argc)
                        hud_field[hud_num_fields] = SP_PL;
                } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
                        hud_field[hud_num_fields] = SP_KDRATIO;
-               } else if(str == "sum" || str == "diff" || str == "f-d") {
+               } else if(str == "sum" || str == "diff" || str == "k-d") {
                        hud_field[hud_num_fields] = SP_SUM;
                } else if(str == "name" || str == "nick") {
                        hud_field[hud_num_fields] = SP_NAME;
@@ -527,7 +519,7 @@ string HUD_GetField(entity pl, float field)
        {
                case SP_PING:
                        if (!pl.gotscores)
-                               return "\xEE\x82\x8D\xEE\x82\x8D\xEE\x82\x8D"; // >>> sign
+                               return "\xE2\x96\xB6\xE2\x96\xB6\xE2\x96\xB6"; // >>> sign using U+25B6
                        //str = getplayerkeyvalue(pl.sv_entnum, "ping");
                        f = pl.ping;
                        if(f == 0)
@@ -684,7 +676,7 @@ string HUD_FixScoreboardColumnWidth(float i, string str)
        return str;
 }
 
-void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
+void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, float is_self, float pl_number)
 {
        vector tmp, rgb;
        rgb = Team_ColorRGB(pl.team);
@@ -698,18 +690,17 @@ void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_numb
                rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
                rgb_z = autocvar_scoreboard_color_bg_b + 0.5; }
 
-       // Layout:
-       tmp_x = sbwidth;
-       tmp_y = hud_fontsize_y * 1.25;
-       tmp_z = 0;
-
+       vector h_pos = pos - '1 1 0';
+       vector h_size = item_size + '2 0 0';
        // alternated rows highlighting
        if(is_self)
-               drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+               drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
        else if((scoreboard_highlight) && (!mod(pl_number,2)))
-               drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+               drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
 
+       tmp_x = item_size_x;
        tmp_y = 0;
+       tmp_z = 0;
 
        for(i = 0; i < hud_num_fields; ++i)
        {
@@ -808,6 +799,9 @@ void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_numb
                        pos_x -= hud_size[i] + hud_fontsize_x;
                }
        }
+
+       if(pl.eliminated)
+               drawfill(h_pos, h_size, '0 0 0', 0.5, DRAWFLAG_NORMAL);
 }
 
 /*
@@ -921,6 +915,10 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
        pos_y += 1.25 * hud_fontsize_y; // skip the header
        pos_y += autocvar_scoreboard_border_thickness;
 
+       // item size
+       tmp_x = sbwidth;
+       tmp_y = hud_fontsize_y * 1.25;
+
        // fill the table and draw the rows
        i = 0;
        if (teamplay)
@@ -928,7 +926,7 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
                {
                        if(pl.team != tm.team)
                                continue;
-                       HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), i);
+                       HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
                        pos_y += 1.25 * hud_fontsize_y;
                        ++i;
                }
@@ -937,7 +935,7 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
                {
                        if(pl.team == NUM_SPECTATOR)
                                continue;
-                       HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), i);
+                       HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
                        pos_y += 1.25 * hud_fontsize_y;
                        ++i;
                }
@@ -969,7 +967,7 @@ float average_accuracy;
 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
 {
        float i;
-       float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
+       float weapon_cnt = WEP_COUNT - 3; // either vaporizer/vortex are hidden, no port-o-launch, no tuba
        float rows;
        if(autocvar_scoreboard_accuracy_doublerows)
                rows = 2;
@@ -979,7 +977,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        float fontsize = height * 1/3;
        float weapon_height = height * 2/3;
        float weapon_width = sbwidth / weapon_cnt;
-       float g_minstagib = 0;
+       float g_instagib = 0;
 
        drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
        pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
@@ -1012,8 +1010,8 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        if(rows == 2)
                pos_x += weapon_width / 2;
 
-       if(switchweapon == WEP_MINSTANEX)
-               g_minstagib = 1; // TODO: real detection for minstagib?
+       if(switchweapon == WEP_VAPORIZER)
+               g_instagib = 1; // TODO: real detection for instagib?
 
        float weapon_stats;
        if(autocvar_scoreboard_accuracy_nocolors)
@@ -1026,7 +1024,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                self = get_weaponinfo(i);
                if (!self.weapon)
                        continue;
-               if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
+               if ((i == WEP_VORTEX && g_instagib) || i == WEP_PORTO || (i == WEP_VAPORIZER && !g_instagib) || i == WEP_TUBA) // skip port-o-launch, vortex || vaporizer and tuba
                        continue;
                weapon_stats = weapon_accuracy[i-WEP_FIRST];
 
@@ -1037,14 +1035,14 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                        weapon_alpha = 0.2 * scoreboard_alpha_fg;
 
                // weapon icon
-               drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, self.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
                // the accuracy
                if(weapon_stats >= 0) {
                        weapons_with_stats += 1;
                        average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
 
                        string s;
-                       s = sprintf(_("%d%%"), weapon_stats*100);
+                       s = sprintf("%d%%", weapon_stats*100);
 
                        float padding;
                        padding = (weapon_width - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
@@ -1090,7 +1088,7 @@ vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
        float stat_monsters_killed, stat_monsters_total;
        float rows = 0;
        string val;
-       
+
        // get monster stats
        stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
        stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
@@ -1327,7 +1325,7 @@ void HUD_DrawScoreboard()
                }
                pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size);
        }
-       else if(autocvar_scoreboard_accuracy && spectatee_status != -1 && !warmup_stage) {
+       else if(autocvar_scoreboard_accuracy && spectatee_status == 0 && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
                if(teamplay)
                        pos = HUD_DrawScoreboardAccuracyStats(pos, Team_ColorRGB(myteam), bg_size);
                else
@@ -1344,12 +1342,16 @@ void HUD_DrawScoreboard()
        float specs;
        specs = 0;
        tmp = pos;
+       vector item_size;
+       item_size_x = sbwidth;
+       item_size_y = hud_fontsize_y * 1.25;
+       item_size_z = 0;
        for(pl = players.sort_next; pl; pl = pl.sort_next)
        {
                if(pl.team != NUM_SPECTATOR)
                        continue;
                pos_y += 1.25 * hud_fontsize_y;
-               HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), specs);
+               HUD_PrintScoreboardItem(pos, item_size, pl, (pl.sv_entnum == player_localnum), specs);
                ++specs;
        }
 
@@ -1363,7 +1365,7 @@ void HUD_DrawScoreboard()
 
        // Print info string
        float tl, fl, ll;
-       str = sprintf(_("playing on ^2%s^7"), shortmapname);
+       str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname);
        tl = getstatf(STAT_TIMELIMIT);
        fl = getstatf(STAT_FRAGLIMIT);
        ll = getstatf(STAT_LEADLIMIT);
@@ -1421,6 +1423,7 @@ void HUD_DrawScoreboard()
 
        // print information about respawn status
        float respawn_time = getstatf(STAT_RESPAWN_TIME);
+       if(!intermission)
        if(respawn_time)
        {
                if(respawn_time < 0)