]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/scoreboard.qc
Make the scoreboard a panel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
index b86e0d8f6ad51a29f0f4159c39ff00f19f52d6e8..cc605d630a49b14e39ceb7e5a74ace0a5184fac7 100644 (file)
@@ -989,9 +989,7 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
 }
 
 float HUD_WouldDrawScoreboard() {
-       if (autocvar__hud_configure)
-               return 0;
-       else if (QuickMenu_IsOpened())
+       if (QuickMenu_IsOpened())
                return 0;
        else if (HUD_Radar_Clickable())
                return 0;
@@ -1255,57 +1253,85 @@ float hud_woulddrawscoreboard_prev;
 float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
 void HUD_DrawScoreboard()
 {
-       float hud_woulddrawscoreboard;
-       hud_woulddrawscoreboard = scoreboard_active;
-       if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
-               hud_woulddrawscoreboard_change = time;
-               hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
-       }
+       if(!autocvar__hud_configure)
+       {
+               float hud_woulddrawscoreboard;
+               hud_woulddrawscoreboard = scoreboard_active;
+               if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
+                       hud_woulddrawscoreboard_change = time;
+                       hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
+               }
+       
+               if(hud_woulddrawscoreboard) {
+                       if(menu_enabled == 1)
+                               scoreboard_fade_alpha = 1;
+                       float scoreboard_fadeinspeed = autocvar_scoreboard_fadeinspeed;
+                       if (scoreboard_fadeinspeed)
+                               scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
+                       else
+                               scoreboard_fade_alpha = 1;
+               }
+               else {
+                       float scoreboard_fadeoutspeed = autocvar_scoreboard_fadeoutspeed;
+                       if (scoreboard_fadeoutspeed)
+                               scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
+                       else
+                               scoreboard_fade_alpha = 0;
+               }
 
-       if(hud_woulddrawscoreboard) {
-               float scoreboard_fadeinspeed = autocvar_scoreboard_fadeinspeed;
-               if (scoreboard_fadeinspeed)
-                       scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
-               else
-                       scoreboard_fade_alpha = 1;
+               if (!scoreboard_fade_alpha)
+                       return;
        }
-       else {
-               float scoreboard_fadeoutspeed = autocvar_scoreboard_fadeoutspeed;
-               if (scoreboard_fadeoutspeed)
-                       scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
-               else
-                       scoreboard_fade_alpha = 0;
-       }
-
-       if (!scoreboard_fade_alpha)
-               return;
+       else
+               scoreboard_fade_alpha = 0;
 
        if (autocvar_scoreboard_dynamichud)
                HUD_Scale_Enable();
        else
                HUD_Scale_Disable();
 
-       HUD_UpdatePlayerTeams();
+       float hud_fade_alpha_save = hud_fade_alpha;
+       if(menu_enabled == 1)
+               hud_fade_alpha = 1;
+       else
+               hud_fade_alpha = scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
+       HUD_Panel_UpdateCvars();
 
-       scoreboard_alpha_bg = autocvar_scoreboard_alpha_bg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
-       scoreboard_alpha_fg = autocvar_scoreboard_alpha_fg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
+       scoreboard_alpha_bg = autocvar_scoreboard_alpha_bg * panel_fg_alpha;
+       scoreboard_alpha_fg = autocvar_scoreboard_alpha_fg * panel_fg_alpha;
        scoreboard_highlight = autocvar_scoreboard_highlight;
-       scoreboard_highlight_alpha = autocvar_scoreboard_highlight_alpha * scoreboard_alpha_fg;
-       scoreboard_highlight_alpha_self = autocvar_scoreboard_highlight_alpha_self * scoreboard_alpha_fg;
-       scoreboard_alpha_name = autocvar_scoreboard_alpha_name * scoreboard_alpha_fg;
-       scoreboard_alpha_name_self = autocvar_scoreboard_alpha_name_self * scoreboard_alpha_fg;
+       scoreboard_highlight_alpha = autocvar_scoreboard_highlight_alpha * panel_fg_alpha;
+       scoreboard_highlight_alpha_self = autocvar_scoreboard_highlight_alpha_self * panel_fg_alpha;
+       scoreboard_alpha_name = autocvar_scoreboard_alpha_name * panel_fg_alpha;
+       scoreboard_alpha_name_self = autocvar_scoreboard_alpha_name_self * panel_fg_alpha;
+
+       hud_fade_alpha = hud_fade_alpha_save;
+
+       // don't overlap with con_notify
+       if(!autocvar__hud_configure)
+               panel_pos_y = max((autocvar_con_notify * autocvar_con_notifysize), panel_pos_y);
+
+       HUD_Panel_DrawBg(scoreboard_fade_alpha);
+
+       if(panel_bg_padding)
+       {
+               panel_pos += '1 1 0' * panel_bg_padding;
+               panel_size -= '2 2 0' * panel_bg_padding;
+       }
+
+       HUD_UpdatePlayerTeams();
 
        vector rgb, pos, tmp;
        entity pl, tm;
        string str;
 
-       xmin = (autocvar_scoreboard_offset_left * vid_conwidth);
-       ymin = max((autocvar_con_notify * autocvar_con_notifysize), (autocvar_scoreboard_offset_vertical * vid_conwidth));
+       xmin = panel_pos_x;
+       ymin = panel_pos_y;
 
-       xmax = ((1 - autocvar_scoreboard_offset_right) * vid_conwidth);
-       ymax = (vid_conheight - ymin);
+       xmax = panel_pos_x + panel_size_x;
+       ymax = panel_pos_y + panel_size_y;
 
-       sbwidth = xmax - xmin;
+       sbwidth = panel_size_x;
 
        // Initializes position
        pos.x = xmin;