- if (autocvar_hud_shownames_crosshairdistance)
- {
- float d = autocvar_hud_shownames_crosshairdistance;
- float w = o.x - vid_conwidth / 2;
- float h = o.y - vid_conheight / 2;
- if (d * d > w * w + h * h) this.pointtime = time;
- if (this.pointtime + autocvar_hud_shownames_crosshairdistance_time <= time) overlap = true;
- else overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : false); // override what antioverlap says unless allowed by cvar.
- }