const float SHOWNAMES_FADEDELAY = 0.4;
void Draw_ShowNames(entity this)
{
- if (this.sv_entnum == player_localentnum) // self or spectatee
+ if (this.sv_entnum == (current_player + 1)) // self or spectatee
if (!(autocvar_hud_shownames_self && autocvar_chase_active)) return;
if (!this.sameteam && !autocvar_hud_shownames_enemies) return;
bool hit;