-float music_disabled;
-entity music_default;
-entity music_target;
-entity music_trigger;
-// FIXME also control bgmvolume here, to not require a target_music for the default track.
-
-.int state;
-.float lastvol;
+#include "target_music.qh"
void TargetMusic_Advance()
{
void Net_TargetMusic()
{
- float vol, fai, fao, tim, id;
- string noi;
- entity e;
-
- id = ReadShort();
- vol = ReadByte() / 255.0;
- fai = ReadByte() / 16.0;
- fao = ReadByte() / 16.0;
- tim = ReadByte();
- noi = ReadString();
+ int id = ReadShort();
+ float vol = ReadByte() / 255.0;
+ float fai = ReadByte() / 16.0;
+ float fao = ReadByte() / 16.0;
+ float tim = ReadByte();
+ string noi = ReadString();
+ entity e;
for(e = world; (e = findfloat(e, enttype, ENT_CLIENT_TRIGGER_MUSIC)); )
{
if(e.count == id)