-float teamradar_angle; // player yaw angle
-vector teamradar_origin3d_in_texcoord; // player origin
-vector teamradar_origin2d; // 2D origin
-vector teamradar_size2d; // 2D size
-vector teamradar_extraclip_mins, teamradar_extraclip_maxs; // for non-centered radar display
-float teamradar_size; // 2D scale factor
-float hud_panel_radar_scale; // window size = ...qu
-float v_flipped;
+#if defined(CSQC)
+ #include "autocvars.qh"
+ #include "defs.qh"
+ #include "hud.qh"
+ #include "main.qh"
+ #include "miscfunctions.qh"
+ #include "teamradar.qh"
+ #include "../common/util.qh"
+ #include "../csqcmodellib/interpolate.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif