#include "../csqcmodellib/interpolate.qh"
-float vlen2d(vector v)
-{
- return sqrt(v.x * v.x + v.y * v.y);
-}
-
-float vlen_maxnorm2d(vector v)
-{
- return max(v.x, v.y, -v.x, -v.y);
-}
-
-float vlen_minnorm2d(vector v)
-{
- return min(max(v.x, -v.x), max(v.y, -v.y));
-}
-
vector teamradar_3dcoord_to_texcoord(vector in)
{
vector out;
return out;
}
+
+vector teamradar_2dcoord_to_texcoord(vector in)
+{
+ vector out;
+ out = in;
+
+ out -= teamradar_origin2d;
+ if(v_flipped)
+ out_x = -out_x;
+ out = out / teamradar_size;
+
+ out_y = - out_y; // screen space is reversed
+ out = rotate(out, -teamradar_angle * DEG2RAD);
+
+ out += teamradar_origin3d_in_texcoord;
+
+ return out;
+}
+
+vector teamradar_texcoord_to_3dcoord(vector in,float z)
+{
+ vector out;
+ out_x = in_x * (mi_picmax_x - mi_picmin_x) + mi_picmin_x;
+ out_y = in_y * (mi_picmax_y - mi_picmin_y) + mi_picmin_y;
+ out_z = z;
+ return out;
+}
+
vector yinvert(vector v)
{
v.y = 1 - v.y;
// radar links
void Ent_RadarLink()
-{
+{SELFPARAM();
int sendflags = ReadByte();
InterpolateOrigin_Undo();