#include "tuba.qh"
-#include "_all.qh"
#include "../common/constants.qh"
-#include "../common/util.qh"
#define TUBA_STARTNOTE(i, n) W_Sound(strcat("tuba", (i ? ftos(i) : ""), "_loopnote", ftos(n)))
Ent_TubaNote_StopSound();
}
} else {
- self.enemy = spawn();
- self.enemy.classname = "tuba_note";
+ self.enemy = new(tuba_note);
if (Tuba_PitchStep) {
- self.enemy.enemy = spawn();
- self.enemy.enemy.classname = "tuba_note_2";
+ self.enemy.enemy = new(tuba_note_2);
}
isNew = true;
}