#include "mutators/events.qh"
#include "../common/constants.qh"
+#include "../common/debug.qh"
#include "../common/mapinfo.qh"
#include "../common/gamemodes/all.qh"
#include "../common/nades/all.qh"
void Porto_Init()
{
- porto = spawn();
- porto.classname = "porto";
+ porto = new(porto);
+ make_pure(porto);
porto.draw = Porto_Draw;
porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
}
void TrueAim_Init()
{
- trueaim = spawn();
- trueaim.classname = "trueaim";
+ trueaim = new(trueaim);
+ make_pure(trueaim);
trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
- trueaim_rifle = spawn();
- trueaim_rifle.classname = "trueaim_rifle";
+ trueaim_rifle = new(trueaim_rifle);
+ make_pure(trueaim_rifle);
trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
}
if(!nightvision_noise)
{
- nightvision_noise = spawn();
- nightvision_noise.classname = "nightvision_noise";
+ nightvision_noise = new(nightvision_noise);
}
if(!nightvision_noise2)
{
- nightvision_noise2 = spawn();
- nightvision_noise2.classname = "nightvision_noise2";
+ nightvision_noise2 = new(nightvision_noise2);
}
// color tint in yellow
WITH(entity, self, e, e.draw2d(e));
}
Draw_ShowNames_All();
+ Debug_Draw();
scoreboard_active = HUD_WouldDrawScoreboard();