sound(NULL, CH_INFO, SND_TYPEHIT, VOL_BASE, ATTN_NONE);
typehit_time_prev = typehit_time;
}
+
+ static float kill_time_prev = 0;
+ float kill_time = STAT(KILL_TIME);
+ if (COMPARE_INCREASING(kill_time, kill_time_prev) > autocvar_cl_hitsound_antispam_time)
+ {
+ sound(NULL, CH_INFO, SND_KILL, VOL_BASE, ATTN_NONE);
+ kill_time_prev = kill_time;
+ }
}
vector crosshair_getcolor(entity this, float health_stat)