ring_scale = autocvar_crosshair_ring_size;
- float weapon_clipload, weapon_clipsize;
- weapon_clipload = STAT(WEAPON_CLIPLOAD);
- weapon_clipsize = STAT(WEAPON_CLIPSIZE);
-
entity wepent = viewmodels[0]; // TODO: unhardcode
+ int weapon_clipload = wepent.clip_load;
+ int weapon_clipsize = wepent.clip_size;
+
float arc_heat = wepent.arc_heat_percent;
float vcharge = wepent.vortex_charge;
float vchargepool = wepent.vortex_chargepool_ammo;