float drawtime;
float unaccounted_damage = 0;
float zoomscript_caught;
+
+float dmg_take;
+// float dmg_save;
+// vector dmg_origin;
+
+#ifdef BLURTEST
+float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
+#endif
+
+float intermission_time;