.float scale;
.vector movedir;
-void Ent_Wall_PreDraw()
-{SELFPARAM();
- if (self.inactive)
+void Ent_Wall_PreDraw(entity this)
+{
+ if (this.inactive)
{
- self.alpha = 0;
+ this.alpha = 0;
}
else
{
vector org = getpropertyvec(VF_ORIGIN);
- if(!checkpvs(org, self))
- self.alpha = 0;
- else if(self.fade_start || self.fade_end) {
+ if(!checkpvs(org, this))
+ this.alpha = 0;
+ else if(this.fade_start || this.fade_end) {
vector offset = '0 0 0';
- offset_z = self.fade_vertical_offset;
- float player_dist = vlen(org - self.origin - 0.5 * (self.mins + self.maxs) + offset);
- if (self.fade_end == self.fade_start)
+ offset_z = this.fade_vertical_offset;
+ float player_dist = vlen(org - this.origin - 0.5 * (this.mins + this.maxs) + offset);
+ if (this.fade_end == this.fade_start)
{
- if (player_dist >= self.fade_start)
- self.alpha = 0;
+ if (player_dist >= this.fade_start)
+ this.alpha = 0;
else
- self.alpha = 1;
+ this.alpha = 1;
}
else
{
- self.alpha = (self.alpha_min + self.alpha_max * bound(0,
- (self.fade_end - player_dist)
- / (self.fade_end - self.fade_start), 1)) / 100.0;
+ this.alpha = (this.alpha_min + this.alpha_max * bound(0,
+ (this.fade_end - player_dist)
+ / (this.fade_end - this.fade_start), 1)) / 100.0;
}
}
else
{
- self.alpha = 1;
+ this.alpha = 1;
}
}
- if(self.alpha <= 0)
- self.drawmask = 0;
+ if(this.alpha <= 0)
+ this.drawmask = 0;
else
- self.drawmask = MASK_NORMAL;
+ this.drawmask = MASK_NORMAL;
}
void Ent_Wall_Draw(entity this)
this.movedir_z = ReadCoord();
this.lip = ReadByte() / 255.0;
}
- this.fade_start = ReadShort();
- this.fade_end = ReadShort();
- this.alpha_max = ReadShort();
- this.alpha_min = ReadShort();
- this.inactive = ReadShort();
+ this.fade_start = ReadByte();
+ this.fade_end = ReadByte();
+ this.alpha_max = ReadByte();
+ this.alpha_min = ReadByte();
+ this.inactive = ReadByte();
this.fade_vertical_offset = ReadShort();
BGMScript_InitEntity(this);
}
this.entremove = Ent_Wall_Remove;
this.draw = Ent_Wall_Draw;
- this.predraw = Ent_Wall_PreDraw;
+ if (isnew) IL_PUSH(g_drawables, this);
+ setpredraw(this, Ent_Wall_PreDraw);
}