#include "wall.qh"
-#include "_all.qh"
#include "bgmscript.qh"
-#include "../common/util.qh"
-#include "../csqcmodellib/interpolate.qh"
+#include "../lib/csqcmodel/interpolate.qh"
.float alpha;
.float scale;
self.drawmask = MASK_NORMAL;
}
-void Ent_Wall_Draw()
-{SELFPARAM();
+void Ent_Wall_Draw(entity this)
+{
float f;
var .vector fld;