.vector movedir;
void Ent_Wall_PreDraw()
-{
+{SELFPARAM();
if (self.inactive)
{
self.alpha = 0;
self.drawmask = MASK_NORMAL;
}
-void Ent_Wall_Draw()
+void Ent_Wall_Draw(entity this)
{
float f;
var .vector fld;
}
void Ent_Wall_Remove()
-{
+{SELFPARAM();
if(self.bgmscript)
strunzone(self.bgmscript);
self.bgmscript = string_null;
}
void Ent_Wall()
-{
+{SELFPARAM();
int f;
var .vector fld;