#include "wall.qh"
+#include "_all.qh"
-#include "autocvars.qh"
#include "bgmscript.qh"
-#include "main.qh"
+
#include "../common/util.qh"
+
#include "../csqcmodellib/interpolate.qh"
.float alpha;
self.saved = self.(fld);
- f = BGMScript(self);
+ f = doBGMScript(self);
if(f >= 0)
{
if(self.lip < 0) // < 0: alpha goes from 1 to 1-|lip| when toggled (toggling subtracts lip)