]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/waypointsprites.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / waypointsprites.qc
index 2b4ffd68471b21e49aafa4106e71905550d8f34d..f63b3cf3c85da63e2c09fb5a39e422f88954a1ea 100644 (file)
@@ -1,4 +1,20 @@
 #include "waypointsprites.qh"
+#include "_all.qh"
+
+#include "hud.qh"
+#include "teamradar.qh"
+
+#include "../common/buffs.qh"
+#include "../common/constants.qh"
+#include "../common/teams.qh"
+
+#include "../common/weapons/all.qh"
+
+#include "../csqcmodellib/interpolate.qh"
+
+#include "../warpzonelib/mathlib.qh"
+
+.float alpha;
 
 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
 {
@@ -38,7 +54,7 @@ void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, f
        R_EndPolygon();
 }
 
-void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
+void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float theheight, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
 {
        vector o, ri, up;
        float owidth; // outer width
@@ -56,13 +72,13 @@ void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, fl
        up = rotate(up, rot);
 
        owidth = width + 2 * border;
-       o = o - up * (margin + border + height) + ri * (sz.x - owidth) * 0.5;
+       o = o - up * (margin + border + theheight) + ri * (sz.x - owidth) * 0.5;
 
        drawquad(o - up * border,                               ri * owidth,    up * border, "", rgb,  a,  f);
-       drawquad(o + up * height,                               ri * owidth,    up * border, "", rgb,  a,  f);
-       drawquad(o,                                             ri * border,    up * height, "", rgb,  a,  f);
-       drawquad(o + ri * (owidth - border),                    ri * border,    up * height, "", rgb,  a,  f);
-       drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * height, "", hrgb, ha, f);
+       drawquad(o + up * theheight,                               ri * owidth,    up * border, "", rgb,  a,  f);
+       drawquad(o,                                             ri * border,    up * theheight, "", rgb,  a,  f);
+       drawquad(o + ri * (owidth - border),                    ri * border,    up * theheight, "", rgb,  a,  f);
+       drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * theheight, "", hrgb, ha, f);
 }
 
 // returns location of sprite text
@@ -130,13 +146,13 @@ vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a,
 
        // we want to be onscreen
        if(o.x < 0)
-               o_x = 0;
+               o.x = 0;
        if(o.y < 0)
-               o_y = 0;
+               o.y = 0;
        if(o.x > vid_conwidth - w)
-               o_x = vid_conwidth - w;
+               o.x = vid_conwidth - w;
        if(o.y > vid_conheight - h)
-               o_x = vid_conheight - h;
+               o.x = vid_conheight - h;
 
        o.x += 0.5 * (w - sw);
 
@@ -150,6 +166,10 @@ vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a,
 
 float spritelookupblinkvalue(string s)
 {
+       if(substring(s, 0, 4) == "wpn-")
+       if(get_weaponinfo(stof(substring(s, 4, strlen(s)))).spawnflags & WEP_FLAG_SUPERWEAPON)
+               return 2;
+
        switch(s)
        {
                case "ons-cp-atck-neut": return 2;
@@ -157,6 +177,8 @@ float spritelookupblinkvalue(string s)
                case "ons-cp-atck-blue": return 2;
                case "ons-cp-dfnd-red":  return 0.5;
                case "ons-cp-dfnd-blue": return 0.5;
+               case "item_health_mega": return 2;
+               case "item_armor_large": return 2;
                case "item-invis":       return 2;
                case "item-extralife":   return 2;
                case "item-speed":       return 2;
@@ -182,7 +204,15 @@ vector spritelookupcolor(string s, vector def)
 string spritelookuptext(string s)
 {
        if(substring(s, 0, 4) == "wpn-") { return (get_weaponinfo(stof(substring(s, 4, strlen(s)))).message); }
-       if(substring(s, 0, 5) == "buff-") { return Buff_PrettyName(Buff_Type_FromSprite(s)); }
+       if (substring(s, 0, 5) == "buff-")
+       {
+               entity buff = BUFF_NULL;
+               FOREACH(BUFFS, it.m_sprite == s, LAMBDA(
+                       buff = it;
+                       break;
+               ));
+               return buff.m_prettyName;
+       }
 
        switch(s)
        {
@@ -204,6 +234,9 @@ string spritelookuptext(string s)
                case "keycarrier-red": return _("Key carrier");
                case "keycarrier-yellow": return _("Key carrier");
                case "redbase": return _("Red base");
+               case "yellowbase": return _("Yellow base");
+               case "neutralbase": return _("White base");
+               case "pinkbase": return _("Pink base");
                case "waypoint": return _("Waypoint");
                case "ons-gen-red": return _("Generator");
                case "ons-gen-blue": return _("Generator");
@@ -229,6 +262,8 @@ string spritelookuptext(string s)
                case "dom-blue": return _("Control point");
                case "dom-yellow": return _("Control point");
                case "dom-pink": return _("Control point");
+               case "item_health_mega": return _("Mega health");
+               case "item_armor_large": return _("Large armor");
                case "item-invis": return _("Invisibility");
                case "item-extralife": return _("Extra life");
                case "item-speed": return _("Speed");
@@ -239,6 +274,7 @@ string spritelookuptext(string s)
                case "frozen": return _("Frozen!");
                case "tagged-target": return _("Tagged");
                case "vehicle": return _("Vehicle");
+               case "intruder": return _("Intruder!");
                default: return s;
        }
 }
@@ -257,13 +293,13 @@ vector fixrgbexcess(vector rgb)
                {
                        rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
                        if(rgb.z > 1)
-                               rgb_z = 1;
+                               rgb.z = 1;
                }
                else if(rgb.z > 1)
                {
                        rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
                        if(rgb.y > 1)
-                               rgb_y = 1;
+                               rgb.y = 1;
                }
        }
        else if(rgb.y > 1)
@@ -273,13 +309,13 @@ vector fixrgbexcess(vector rgb)
                {
                        rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
                        if(rgb.z > 1)
-                               rgb_z = 1;
+                               rgb.z = 1;
                }
                else if(rgb.z > 1)
                {
                        rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
                        if(rgb.x > 1)
-                               rgb_x = 1;
+                               rgb.x = 1;
                }
        }
        else if(rgb.z > 1)
@@ -289,13 +325,13 @@ vector fixrgbexcess(vector rgb)
                {
                        rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
                        if(rgb.y > 1)
-                               rgb_y = 1;
+                               rgb.y = 1;
                }
                else if(rgb.y > 1)
                {
                        rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
                        if(rgb.x > 1)
-                               rgb_x = 1;
+                               rgb.x = 1;
                }
        }
        return rgb;
@@ -330,6 +366,14 @@ void Draw_WaypointSprite()
        // choose the sprite
        switch(self.rule)
        {
+               case SPRITERULE_SPECTATOR:
+                       if(!(
+                               (autocvar_g_waypointsprite_itemstime == 1 && t == NUM_SPECTATOR + 1)
+                       ||      (autocvar_g_waypointsprite_itemstime == 2 && (t == NUM_SPECTATOR + 1 || warmup_stage))
+                               ))
+                               return;
+                       spriteimage = self.netname;
+                       break;
                case SPRITERULE_DEFAULT:
                        if(self.team)
                        {
@@ -383,7 +427,7 @@ void Draw_WaypointSprite()
        {
                if(self.helpme && time < self.helpme)
                        a *= SPRITE_HELPME_BLINK;
-               else
+               else if(!self.lifetime) // fading out waypoints don't blink
                        a *= spritelookupblinkvalue(spriteimage);
        }
 
@@ -393,7 +437,7 @@ void Draw_WaypointSprite()
                a = 1;
        }
 
-       if(a <= 0)
+       if(a <= 0.003)
                return;
 
        rgb = fixrgbexcess(rgb);
@@ -459,7 +503,7 @@ void Draw_WaypointSprite()
                ang = atan2(-d.x, -d.y);
 #endif
        }
-       o_z = 0;
+       o.z = 0;
 
        float edgedistance_min, crosshairdistance;
                edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),