]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/weapons/projectile.qc
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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / weapons / projectile.qc
index 4e1544be84513d97837464ae7419aa497271836d..1be6f8974b77bb5034279b82afb0e9ecae104b55 100644 (file)
 .vector colormod;
 
 void SUB_Stop()
-{
+{SELFPARAM();
        self.move_velocity = self.move_avelocity = '0 0 0';
        self.move_movetype = MOVETYPE_NONE;
 }
 
 void Projectile_ResetTrail(vector to)
-{
+{SELFPARAM();
        self.trail_oldorigin = to;
        self.trail_oldtime = time;
 }
 
 void Projectile_DrawTrail(vector to)
-{
+{SELFPARAM();
        vector from;
        float t0;
 
@@ -52,7 +52,7 @@ void Projectile_DrawTrail(vector to)
 }
 
 void Projectile_Draw()
-{
+{SELFPARAM();
        vector rot;
        vector trailorigin;
        int f;
@@ -114,7 +114,7 @@ void Projectile_Draw()
                                break;
                }
 
-               if(Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
+               if(Nade_FromProjectile(self.cnt) != NADE_TYPE_Null)
                        rot = self.avelocity;
 
                self.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(self.angles), rot * (t - self.spawntime)));
@@ -142,7 +142,7 @@ void Projectile_Draw()
                        break;
        }
 
-       if(Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
+       if(Nade_FromProjectile(self.cnt) != NADE_TYPE_Null)
                trailorigin += v_up * 4;
 
        if(drawn)
@@ -166,7 +166,7 @@ void Projectile_Draw()
 }
 
 void loopsound(entity e, int ch, string samp, float vol, float attn)
-{
+{SELFPARAM();
        if(self.silent)
                return;
 
@@ -175,7 +175,7 @@ void loopsound(entity e, int ch, string samp, float vol, float attn)
 }
 
 void Ent_RemoveProjectile()
-{
+{SELFPARAM();
        if(self.count & 0x80)
        {
                tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
@@ -184,7 +184,7 @@ void Ent_RemoveProjectile()
 }
 
 void Ent_Projectile()
-{
+{SELFPARAM();
        int f;
 
        // projectile properties:
@@ -270,6 +270,9 @@ void Ent_Projectile()
 
        if(f & 2)
        {
+               string rm_suffix = strcat("rocketminsta_laser_", Static_Team_ColorName_Lower(self.team));
+               if(_particleeffectnum(rm_suffix) < 0 || Team_TeamToNumber(self.team) == -1) { rm_suffix = "TR_NEXUIZPLASMA"; }
+
                self.cnt = ReadByte();
 
                self.silent = (self.cnt & 0x80);
@@ -277,51 +280,56 @@ void Ent_Projectile()
 
                self.scale = 1;
                self.traileffect = 0;
-               switch(self.cnt)
-               {
-                       case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
-                       case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); self.scale = 2; break;
-                       case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
-                       case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
-                       case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
-                       case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
-                       case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
-                       case PROJECTILE_MINE: setmodel(self, "models/mine.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
-                       case PROJECTILE_BLASTER: setmodel(self, "models/laser.mdl");self.traileffect = particleeffectnum(""); break;
-                       case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3");self.traileffect = particleeffectnum(""); break;
-                       case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
-                       case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
-                       case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_KNIGHTSPIKE"); break;
-                       case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("tr_hagar"); self.scale = 0.75; break;
-                       case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("tr_hagar"); self.scale = 0.75; break;
-                       case PROJECTILE_NAPALM_FOUNTAIN: //self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("torch_small"); break;
-                       case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
-                       case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
-                       case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
-                       case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
-                       case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
-
-                       case PROJECTILE_MAGE_SPIKE: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_VORESPIKE"); break;
-                       case PROJECTILE_SHAMBLER_LIGHTNING: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
-
-                       case PROJECTILE_RAPTORBOMB:    setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
-                       case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3");     self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
-                       case PROJECTILE_RAPTORCANNON:  setmodel(self, "models/plasmatrail.mdl"); self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
-
-                       case PROJECTILE_SPIDERROCKET: setmodel(self, "models/vehicles/rocket02.md3"); self.traileffect = particleeffectnum("spiderbot_rocket_thrust"); break;
-                       case PROJECTILE_WAKIROCKET:   setmodel(self, "models/vehicles/rocket01.md3");  self.traileffect = particleeffectnum("wakizashi_rocket_thrust"); break;
-                       case PROJECTILE_WAKICANNON:   setmodel(self, "models/laser.mdl");  self.traileffect = particleeffectnum(""); break;
-
-                       case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
-                       case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
-
-                       case PROJECTILE_RPC: setmodel(self, "models/weapons/ok_rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); break;
-
+               switch (self.cnt) {
+#define CASE(id) case PROJECTILE_##id: setmodel(self, MDL_PROJECTILE_##id);
+                       CASE(ELECTRO)            self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+                       CASE(ROCKET)             self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); self.scale = 2; break;
+                       CASE(CRYLINK)            self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
+                       CASE(CRYLINK_BOUNCING)   self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
+                       CASE(ELECTRO_BEAM)       self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+                       CASE(GRENADE)            self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
+                       CASE(GRENADE_BOUNCING)   self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
+                       CASE(MINE)               self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
+                       CASE(BLASTER)            self.traileffect = particleeffectnum(EFFECT_Null); break;
+                       CASE(HLAC)               self.traileffect = particleeffectnum(EFFECT_Null); break;
+                       CASE(PORTO_RED)          self.traileffect = particleeffectnum(EFFECT_TR_WIZSPIKE); self.scale = 4; break;
+                       CASE(PORTO_BLUE)         self.traileffect = particleeffectnum(EFFECT_TR_WIZSPIKE); self.scale = 4; break;
+                       CASE(HOOKBOMB)           self.traileffect = particleeffectnum(EFFECT_TR_KNIGHTSPIKE); break;
+                       CASE(HAGAR)              self.traileffect = particleeffectnum(EFFECT_HAGAR_ROCKET); self.scale = 0.75; break;
+                       CASE(HAGAR_BOUNCING)     self.traileffect = particleeffectnum(EFFECT_HAGAR_ROCKET); self.scale = 0.75; break;
+                       CASE(NAPALM_FOUNTAIN)    // fallthrough // sself.modelindex = 0; self.traileffect = _particleeffectnum("torch_small"); break;
+                       CASE(FIREBALL)           self.modelindex = 0; self.traileffect = particleeffectnum(EFFECT_FIREBALL); break; // particle effect is good enough
+                       CASE(FIREMINE)           self.modelindex = 0; self.traileffect = particleeffectnum(EFFECT_FIREMINE); break; // particle effect is good enough
+                       CASE(TAG)                self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); break;
+                       CASE(FLAC)               self.scale = 0.4; self.traileffect = particleeffectnum(EFFECT_FLAC_TRAIL); break;
+                       CASE(SEEKER)             self.traileffect = particleeffectnum(EFFECT_SEEKER_TRAIL); break;
+
+                       CASE(MAGE_SPIKE)         self.traileffect = particleeffectnum(EFFECT_TR_VORESPIKE); break;
+                       CASE(SHAMBLER_LIGHTNING) self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+
+                       CASE(RAPTORBOMB)         self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(EFFECT_Null); break;
+                       CASE(RAPTORBOMBLET)      self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(EFFECT_Null); break;
+                       CASE(RAPTORCANNON)       self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
+
+                       CASE(SPIDERROCKET)       self.traileffect = particleeffectnum(EFFECT_SPIDERBOT_ROCKET_TRAIL); break;
+                       CASE(WAKIROCKET)         self.traileffect = particleeffectnum(EFFECT_RACER_ROCKET_TRAIL); break;
+                       CASE(WAKICANNON)         self.traileffect = particleeffectnum(EFFECT_Null); break;
+
+                       CASE(BUMBLE_GUN)         self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+                       CASE(BUMBLE_BEAM)        self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+
+                       CASE(RPC)                self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); break;
+
+                       CASE(ROCKETMINSTA_LASER) self.traileffect = _particleeffectnum(rm_suffix); break;
+#undef CASE
                        default:
-                               if (Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
+                               if(MUTATOR_CALLHOOK(Ent_Projectile, self))
+                                       break;
+
+                               if (Nade_FromProjectile(self.cnt) != NADE_TYPE_Null)
                                {
-                                       setmodel(self, "models/weapons/v_ok_grenade.md3");
-                                       self.traileffect = particleeffectnum(Nade_TrailEffect(self.cnt, self.team));
+                                       setmodel(self, MDL_PROJECTILE_NADE);
+                                       self.traileffect = _particleeffectnum(Nade_TrailEffect(self.cnt, self.team));
                                        break;
                                }
                                error("Received invalid CSQC projectile, can't work with this!");
@@ -339,7 +347,7 @@ void Ent_Projectile()
                {
                        case PROJECTILE_ELECTRO:
                                // only new engines support sound moving with object
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("electro_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '0 0 -4';
                                self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
@@ -349,7 +357,7 @@ void Ent_Projectile()
                                break;
                        case PROJECTILE_RPC:
                        case PROJECTILE_ROCKET:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("rocket_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '-3 -3 -3';
                                self.maxs = '3 3 3';
                                break;
@@ -397,12 +405,12 @@ void Ent_Projectile()
                                break;
                        case PROJECTILE_NAPALM_FOUNTAIN:
                        case PROJECTILE_FIREBALL:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("fireball_fly2"), VOL_BASE, ATTEN_NORM);
                                self.mins = '-16 -16 -16';
                                self.maxs = '16 16 16';
                                break;
                        case PROJECTILE_FIREMINE:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("fireball_fly"), VOL_BASE, ATTEN_NORM);
                                self.move_movetype = MOVETYPE_BOUNCE;
                                self.move_touch = func_null;
                                self.mins = '-4 -4 -4';
@@ -417,7 +425,7 @@ void Ent_Projectile()
                                self.maxs = '2 2 2';
                                break;
                        case PROJECTILE_SEEKER:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '-4 -4 -4';
                                self.maxs = '4 4 4';
                                break;
@@ -430,17 +438,17 @@ void Ent_Projectile()
             case PROJECTILE_RAPTORCANNON:
                                break;
             case PROJECTILE_SPIDERROCKET:
-                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
                                break;
             case PROJECTILE_WAKIROCKET:
-                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
                                break;
             /*
             case PROJECTILE_WAKICANNON:
                                break;
                        case PROJECTILE_BUMBLE_GUN:
                                // only new engines support sound moving with object
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("electro_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '0 0 -4';
                                self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
@@ -453,7 +461,7 @@ void Ent_Projectile()
                                break;
                }
 
-               if(Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
+               if(Nade_FromProjectile(self.cnt) != NADE_TYPE_Null)
                {
                        entity nade_type = Nade_FromProjectile(self.cnt);
                        self.mins = '-16 -16 -16';
@@ -470,6 +478,8 @@ void Ent_Projectile()
                                self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
                }
 
+               MUTATOR_CALLHOOK(EditProjectile, self);
+
                setsize(self, self.mins, self.maxs);
        }
 
@@ -498,26 +508,11 @@ void Ent_Projectile()
 
 void Projectile_Precache()
 {
-       precache_model("models/ebomb.mdl");
-       precache_model("models/elaser.mdl");
-       precache_model("models/grenademodel.md3");
-       precache_model("models/mine.md3");
-       precache_model("models/hagarmissile.mdl");
-       precache_model("models/hlac_bullet.md3");
-       precache_model("models/laser.mdl");
-       precache_model("models/plasmatrail.mdl");
-       precache_model("models/rocket.md3");
-       precache_model("models/tagrocket.md3");
-       precache_model("models/tracer.mdl");
-       precache_model("models/sphere/sphere.md3");
-
-       precache_model("models/weapons/v_ok_grenade.md3");
-       precache_model("models/weapons/ok_rocket.md3");
-
-       precache_sound("weapons/electro_fly.wav");
-       precache_sound("weapons/rocket_fly.wav");
-       precache_sound("weapons/fireball_fly.wav");
-       precache_sound("weapons/fireball_fly2.wav");
-       precache_sound("weapons/tag_rocket_fly.wav");
+       precache_sound(W_Sound("electro_fly"));
+       precache_sound(W_Sound("rocket_fly"));
+       precache_sound(W_Sound("fireball_fly"));
+       precache_sound(W_Sound("fireball_fly2"));
+       precache_sound(W_Sound("tag_rocket_fly"));
 
+       MUTATOR_CALLHOOK(PrecacheProjectiles);
 }