settouch(this, func_null);
this.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor);
this.bouncestop = WEP_CVAR_SEC(electro, bouncestop);
settouch(this, func_null);
this.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor);
this.bouncestop = WEP_CVAR_SEC(electro, bouncestop);