case PROJECTILE_FIREMINE:
loopsound(this, CH_SHOTS_SINGLE, SND(FIREBALL_FLY), VOL_BASE, ATTEN_NORM);
this.move_movetype = MOVETYPE_BOUNCE;
case PROJECTILE_FIREMINE:
loopsound(this, CH_SHOTS_SINGLE, SND(FIREBALL_FLY), VOL_BASE, ATTEN_NORM);
this.move_movetype = MOVETYPE_BOUNCE;